Equipment by Planets — Chaos Zero Nightmare
Weapons
Rare
CZN EquipmentGallery view
Legendary
CZN EquipmentGallery viewMutated ClawLegendaryWhen Drawing a Status Ailment or
Curse Card, +15% Damage
Amount for 1 turnLaboratory 0City of MistThe Blue PotNature’s HostilityLegendaryWhen an enemy is defeated, 200%
Fixed Damage to all enemiesLaboratory 0City of MistThe Blue PotBlood Giant ClawLegendaryOn Ravage, 150% Fixed Damage to
the targetLaboratory 0City of MistUnexploded Plasma BomberLegendaryWhen a card is Exhausted, 40%
Fixed Damage on a random enemyLaboratory 0City of MistMutant Predator SpikeLegendaryWhen there are 4 or more cards in
hand, increase Damage Amount of
cards by 30%Laboratory 0W-52 “Dopamine Injector”LegendaryWhen Drawing by an ability,
increase Damage Amount of
Attack Cards of this unit by 20%
for 1 turn (2 times per turn)Laboratory 0Mutagenic Wave AmplifierLegendaryWhen Drawing a Status Ailment or
Curse Card, +12% Damage
Amount for 1 turnLaboratory 0Replica CoreLegendaryWhen Drawing your own Attack
Card by an ability, that card +50%
Damage Amount for 1 turnLaboratory 0
Armors
Rare
Legendary
CZN EquipmentGallery viewShield of the WatcherLegendaryWhen taking Damage, 1 Mark to
the attackerLaboratory 0City of MistThe Blue PotWolves Bane’s SpineLegendaryOn Critical Hit, 10% Fixed ShieldLaboratory 0City of MistThe Blue PotGluttonous TailcoatLegendaryAt the start of the next turn after
taking Damage, 80% Fixed ShieldLaboratory 0City of MistRegenerative RibcageLegendaryMax HP +12%Laboratory 0City of MistWings of FreedomLegendaryWhen hit, increase Damage
Amount by 10% (can stack up to 3
times)Laboratory 0Rocket-Adorned CapeLegendaryAt the start of the battle, 1 Damage
Reduction and Draw 1Laboratory 0
Trinkets
Rare
CZN EquipmentGallery viewHyperimmunity HormoneRareWhen you Draw by an ability,
+25% Shield gain for 1 turn (Max 2
times per turn)Laboratory 0Administrator ID BadgeRareAt the start of the battle, 1 EvadeLaboratory 0Nerve Hacking ModuleRareWhen an ally uses a Forbidden
Card, +20% Damage Amount,
+20% Shield Gain Amount (2 times
per battle)Laboratory 0
Legendary
CZN EquipmentGallery viewEternal StoneLegendaryAt the start of the turn, 25% Fixed
Shield for each enemy countLaboratory 0City of MistThe Blue PotNature’s GiftLegendaryHeal 40% at the end of turnLaboratory 0City of MistThe Blue PotTorch That Should Not Be ExtinguishedLegendaryIf you have Shield at the start of
turn, 80% Fixed ShieldLaboratory 0City of MistPalasia’s OrbLegendaryWhen Vulnerable is applied by a
card, also 1 Weaken to the targetLaboratory 0City of MistEye of the EyelessLegendaryIncrease damage of Basic attack
cards by 40%Laboratory 0City of MistSuperconductive ProteinLegendaryAt the start of the battle, change
the Cost of 1 card in your hand to 0
for 1 turnLaboratory 0Unconfirmed Recovery AmpuleLegendaryWhen an ally uses a Forbidden
Card, Recover 3% of Max HP, 80%
Fixed ShieldLaboratory 0Source of the ForbiddenLegendaryWhen hit, inflict 1 random effects
among Vulnerable, Weaken, or
Impair to the attacker (3 times per
turn)Laboratory 0Emblem of an Exceptional EntityLegendary+30% Damage Amount
Stress received becomes 0 (1 for
each battle)Laboratory 0
Weapons
Legendary
CZN EquipmentGallery viewEsophagus of MadnessLegendaryIncrease Damage Amount by 20%
against targets in an Agony stateThe Foretold RuinTwin Star's ShadowThe Blue PotCavalry of LightningLegendaryWhen dealing Damage to a target
with Shield, +100% Damage to the
next Attack CardThe Foretold RuinSwamp of JudgementSinging SwordLegendary+15% Attack
When dealing Damage to a target
with Shield, 1 PunishmentThe Foretold RuinTrumpet of RevelationLegendaryWhen Draw a card, +20% Damage
for 1 turn (2 per turn)The Foretold RuinFlame of PurificationLegendaryWhen a card is Exhausted, 1
Retribution on a random enemy (2
per turn)The Foretold RuinRune LanceLegendaryWhen using 5 or more Action
Points, +25% Damage Amount,
Shield gain, and Healing (1 time
per battle)The Foretold Ruin
Mythic
CZN EquipmentGallery view
Armors
Legendary
CZN EquipmentGallery viewChains of ObsessionLegendaryWhen using Attack cards, 1% HP
Reduction, 60% Fixed ShieldThe Foretold RuinTwin Star's ShadowThe Blue PotTorture ToolboxLegendaryAt the start of the turn, increase
Action Count of all enemies by 3The Foretold RuinTwin Star's ShadowThe Blue PotCursed DollLegendaryAt the start of turn, Heal 60% for
each Status Ailment and Curse
Card in handThe Foretold RuinTwin Star's ShadowThe Blue PotRing of the SeraphimLegendaryWhen an Upgrade Card is used,
+30% Damage Amount for 1 turnThe Foretold RuinSwamp of JudgementWings of LightLegendaryWhen Ego Points are 3 or lower,
0.2 Ego Points on Critical HitThe Foretold RuinSwamp of JudgementTwisted DisciplineLegendaryWhen using 10 or more Action
Points, +2 Immunity (1 time per
battle)The Foretold Ruin
Trinkets
Rare
CZN EquipmentGallery view
Legendary
CZN EquipmentGallery viewBloody PendantLegendaryWhen using Duplicated Cards, all
enemies’ Action Count does not
decrease for 1 turn (1 per battle)The Foretold RuinTwin Star's ShadowThe Blue PotThe Golden RuleLegendary+20% Damage Amount, +20
Shield gainThe Foretold RuinSwamp of JudgementViadeus’s ReactorLegendaryWhen an Upgrade Card is used, 1
Damage ReductionThe Foretold RuinSwamp of JudgementLead-Colored Holy WaterLegendaryOn Ravage, 2 Impair to the targetThe Foretold RuinSwamp of JudgementCorroded CoreLegendaryIf an attack is perfectly blocked
with Shield, 1 Impair on all enemies
(1 per turn)The Foretold RuinGuardian CoreLegendaryWhen there is an enemy whose
Anticipated Action is Attack, 60%
Fixed Shield (1 time per turn)The Foretold Ruin
Weapons
Rare
CZN EquipmentGallery view
Legendary
CZN EquipmentGallery viewBranch of the Evil TreeLegendaryOn Heal or Recover, inflict Fixed
Damage to a random enemy equal
to 50% of Recover AmountSwamp of JudgementThe Flower of LifeLegendaryIf at max HP, +50% DamageSwamp of JudgementBranch of the Sacred TreeLegendaryOn Heal or Recover, inflict Fixed
Damage to all enemies equal to
35% of Heal AmountSwamp of JudgementSun-Setting BowLegendaryIncrease Damage Amount of
Attack Cards with Cost of 2 or
higher by 30% (1 time per turn)Swamp of JudgementSword Reflected in the LakeLegendaryWhen there are 6 or more cards in
hand, increase Damage Amount by
25%Swamp of JudgementDagger That Tricked the ShadowLegendary+12% Critical DamageSwamp of JudgementCavalry of LightningLegendaryWhen dealing Damage to a target
with Shield, +100% Damage to the
next Attack CardThe Foretold RuinSwamp of Judgement
Armors
Rare
Legendary
CZN EquipmentGallery viewFairy King’s CrownLegendary+6% Critical ChanceSwamp of JudgementImmortal ScaleLegendaryWhen gaining Counterattack by an
ability, add 1 CounterattackSwamp of JudgementRing of the SeraphimLegendaryWhen an Upgrade Card is used,
+30% Damage Amount for 1 turnThe Foretold RuinSwamp of JudgementWings of LightLegendaryWhen Ego Points are 3 or lower,
0.2 Ego Points on Critical HitThe Foretold RuinSwamp of Judgement
Trinkets
Rare
Legendary
CZN EquipmentGallery viewVerdant NightLegendaryOn even turns, +12% Attack, +8%
DefenseSwamp of JudgementVerdant DayLegendaryOn odd turns, +8% Attack, +12%
DefenseSwamp of JudgementCall of the Ancient SpiritLegendaryOn Critical Hit, Heal 10%Swamp of JudgementBone Ring of WildfireLegendaryWhen an Upgrade Card is used,
+30% Damage Amount for 1 turnSwamp of JudgementThe Golden RuleLegendary+20% Damage Amount, +20
Shield gainThe Foretold RuinSwamp of JudgementViadeus’s ReactorLegendaryWhen an Upgrade Card is used, 1
Damage ReductionThe Foretold RuinSwamp of JudgementLead-Colored Holy WaterLegendaryOn Ravage, 2 Impair to the targetThe Foretold RuinSwamp of Judgement
Weapons
Legendary
CZN EquipmentGallery viewDream of the DevouredLegendaryWhen a card is Exhausted,
increases Damage Amount of the
next card used by 25% (can stack
up to 1 time)City of MistMutated ClawLegendaryWhen Drawing a Status Ailment or
Curse Card, +15% Damage
Amount for 1 turnLaboratory 0City of MistThe Blue PotNature’s HostilityLegendaryWhen an enemy is defeated, 200%
Fixed Damage to all enemiesLaboratory 0City of MistThe Blue PotBlood Giant ClawLegendaryOn Ravage, 150% Fixed Damage to
the targetLaboratory 0City of MistUnexploded Plasma BomberLegendaryWhen a card is Exhausted, 40%
Fixed Damage on a random enemyLaboratory 0City of Mist
Armors
Rare
CZN EquipmentGallery view
Legendary
CZN EquipmentGallery viewM.S.S ScopeLegendaryFor 1 turn, if a harmful effect is
inflicted, at the end of the turn,
80% Fixed ShieldCity of MistShield of the WatcherLegendaryWhen taking Damage, 1 Mark to
the attackerLaboratory 0City of MistThe Blue PotWolves Bane’s SpineLegendaryOn Critical Hit, 10% Fixed ShieldLaboratory 0City of MistThe Blue PotGluttonous TailcoatLegendaryAt the start of the next turn after
taking Damage, 80% Fixed ShieldLaboratory 0City of MistRegenerative RibcageLegendaryMax HP +12%Laboratory 0City of Mist
Trinkets
Rare
CZN EquipmentGallery viewM.S.S. Data PadRareAt the start of Nihilum battle, 2
Vulnerable to all enemiesCity of MistThe Famished One’s BellyRareWhen a card is Exhausted, +25%
Damage Amount, Recover 5% of
Max HP (1 time per battle)City of MistSoul OrbRareWhen a card is Exhausted, 1
Tenacity Damage to all enemies (1
time per battle)City of Mist
Legendary
CZN EquipmentGallery viewM.S.S. Data Pad SELegendaryAt the start of Nihilum battle, 3
Vulnerable to all enemiesCity of MistFlower of Dead SoulsLegendaryIncrease Damage Amount of the
second Attack Card onward each
turn by 20%City of MistEternal StoneLegendaryAt the start of the turn, 25% Fixed
Shield for each enemy countLaboratory 0City of MistThe Blue PotNature’s GiftLegendaryHeal 40% at the end of turnLaboratory 0City of MistThe Blue PotTorch That Should Not Be ExtinguishedLegendaryIf you have Shield at the start of
turn, 80% Fixed ShieldLaboratory 0City of MistPalasia’s OrbLegendaryWhen Vulnerable is applied by a
card, also 1 Weaken to the targetLaboratory 0City of MistEye of the EyelessLegendaryIncrease damage of Basic attack
cards by 40%Laboratory 0City of Mist
Weapons
Rare
Legendary
CZN EquipmentGallery viewThe Destruction of ErysichthonLegendaryWhen an Attack Card is used, 5%
chance to add 1 HitTwin Star's ShadowAbyssal Bug ToothLegendaryOn Critical Hit, 50% chance to 1
AgonyTwin Star's ShadowFormica’s Broken SpearLegendaryIncrease Damage Amount by 6%
for each enemyTwin Star's ShadowViolet Butterfly’s WhipLegendaryIncrease Damage Amount of
Attack Cards with a Cost of 1 or
less by 20%Twin Star's ShadowEsophagus of MadnessLegendaryIncrease Damage Amount by 20%
against targets in an Agony stateThe Foretold RuinTwin Star's ShadowThe Blue Pot
Mythic
CZN EquipmentGallery viewShell Bug HornMythic+20% Critical DamageTwin Star's ShadowTwin Swords of Great and Lesser EvilMythicIncrease Damage Amount by 30%
against targets in a Ravaged stateTwin Star's ShadowLepidola’s WhipMythicIncrease Damage Amount of
Attack Cards with a Cost of 1 or
less by 25%Twin Star's ShadowFormica’s Perfect SpearMythicIncrease Damage Amount by 7%
for each enemy
Increase Damage Amount of All-
Target Attacks by 10%Twin Star's Shadow
Armors
Rare
Legendary
CZN EquipmentGallery viewDance of the Night ButterfliesLegendaryOn Ravage, 60% Fixed ShieldTwin Star's ShadowGrowing CarapaceLegendaryAt the start of the turn, gain 40%
Fixed ShieldTwin Star's ShadowChains of ObsessionLegendaryWhen using Attack cards, 1% HP
Reduction, 60% Fixed ShieldThe Foretold RuinTwin Star's ShadowThe Blue PotTorture ToolboxLegendaryAt the start of the turn, increase
Action Count of all enemies by 3The Foretold RuinTwin Star's ShadowThe Blue PotCursed DollLegendaryAt the start of turn, Heal 60% for
each Status Ailment and Curse
Card in handThe Foretold RuinTwin Star's ShadowThe Blue Pot
Mythic
CZN EquipmentGallery view
Trinkets
Rare
CZN EquipmentGallery view
Legendary
CZN EquipmentGallery viewVoracious SwarmLegendaryWhen taking Damage, 4 Agony on
the attackerTwin Star's ShadowNatural PredatorLegendaryOn Ravage, +100% Damage to
next 1 Attack Card usedTwin Star's ShadowKirak’s CoreLegendaryAt the start of the turn, if below
40% of Max HP, Recover 5% of
Max HPTwin Star's ShadowLepidola’s WingLegendaryAt the start of the battle, 1 EvadeTwin Star's ShadowBloody PendantLegendaryWhen using Duplicated Cards, all
enemies’ Action Count does not
decrease for 1 turn (1 per battle)The Foretold RuinTwin Star's ShadowThe Blue Pot
Mythic
CZN EquipmentGallery view
Weapons
Rare
Legendary
CZN EquipmentGallery viewRitual DaggerLegendaryWhen an enemy is defeated, +25%
Attack Card Damage Amount (Max
2 times)The Blue PotExecutioner’s EdgeLegendaryIncrease Damage Amount by 35%
against enemies with 50% of Max
HP or lessThe Blue PotEsophagus of MadnessLegendaryIncrease Damage Amount by 20%
against targets in an Agony stateThe Foretold RuinTwin Star's ShadowThe Blue PotMutated ClawLegendaryWhen Drawing a Status Ailment or
Curse Card, +15% Damage
Amount for 1 turnLaboratory 0City of MistThe Blue PotNature’s HostilityLegendaryWhen an enemy is defeated, 200%
Fixed Damage to all enemiesLaboratory 0City of MistThe Blue Pot
Mythic
CZN EquipmentGallery view
Armors
Rare
CZN EquipmentGallery view
Legendary
CZN EquipmentGallery viewThe Chosen VesselLegendaryAt the start of the third turn, 250%
Fixed ShieldThe Blue PotChains of ObsessionLegendaryWhen using Attack cards, 1% HP
Reduction, 60% Fixed ShieldThe Foretold RuinTwin Star's ShadowThe Blue PotTorture ToolboxLegendaryAt the start of the turn, increase
Action Count of all enemies by 3The Foretold RuinTwin Star's ShadowThe Blue PotCursed DollLegendaryAt the start of turn, Heal 60% for
each Status Ailment and Curse
Card in handThe Foretold RuinTwin Star's ShadowThe Blue PotShield of the WatcherLegendaryWhen taking Damage, 1 Mark to
the attackerLaboratory 0City of MistThe Blue PotWolves Bane’s SpineLegendaryOn Critical Hit, 10% Fixed ShieldLaboratory 0City of MistThe Blue Pot
Trinkets
Rare
Legendary
CZN EquipmentGallery viewOrder’s EmblemLegendaryIn Chaos Order battles, +15%
DefenseThe Blue PotCrimson BloodstoneLegendaryWhen an Attack Card is used,
Recover 9% of Damage Dealt (1
time per turn)The Blue PotChaos BibleLegendaryAt the start of the fourth turn,
400% Fixed Damage to all enemiesThe Blue PotMadman’s MasterpieceLegendaryAt the start of an Elite Battle, +50%
DamageThe Blue PotBloody PendantLegendaryWhen using Duplicated Cards, all
enemies’ Action Count does not
decrease for 1 turn (1 per battle)The Foretold RuinTwin Star's ShadowThe Blue PotEternal StoneLegendaryAt the start of the turn, 25% Fixed
Shield for each enemy countLaboratory 0City of MistThe Blue PotNature’s GiftLegendaryHeal 40% at the end of turnLaboratory 0City of MistThe Blue Pot
Weapons
Rare
CZN EquipmentGallery viewBig Game HunterRareIncrease Tenacity Damage of the
first Attack Card used per battle by
100%Dellang ShopTorch of WrathRareAt the start of a turn, apply 2 Mark
to a random enemyDellang ShopGastronomiconRareWhen using an Attack Card with
Cost 2 or more, 3 AgonyDellang ShopM85 Military GrenadeRareWhen an Upgrade Card is used,
150% Fixed Damage to all enemiesDellang ShopBone CutterRareWhen hitting a target under
Weakened status, +30% DamageDellang ShopFlashbangRareAt the start of battle, apply 3
Weaken to a random enemyDellang ShopObsidian SwordRareIncrease Damage Amount by 12%Dellang ShopCommand: #108RareIncrease Damage of Attack Cards
by 40% (1 time per battle)Dellang Shop
Legendary
CZN EquipmentGallery viewRFS-17Legendary+10% Critical Chance of Attack
Cards with Cost 0Dellang ShopCrimson SwordLegendaryWhen dealing Damage with a
targeting Attack Card, 3 Agony (1
per turn)Dellang ShopSecond MethodLegendaryExtra Attack Damage +35%Dellang ShopSneering DaggerLegendaryWhen an enemy is defeated, 2
Vulnerable to all enemiesDellang Shop
Armors
Rare
CZN EquipmentGallery viewScout’s Combat BootsRareWhen defeating the enemy, 60%
Fixed ShieldDellang ShopLush Seaweed ArmorRareWhen gaining Shield, gain 30%
Fixed ShieldDellang ShopAssault GauntletsRareAt the start of battle, gain 3
CounterattackDellang ShopGladiator’s HelmetRareAt the start of battle, gain 2
Damage ReductionDellang ShopTitan Combat SuitRareWhen taking Damage, Recover 2%
of Max HP (1 time per turn)Dellang ShopStandard Gas MaskRareAt the start of battle, gain 1
ImmunityDellang ShopSurvivor’s HoodRareAt the start of battle, gain 140%
Fixed ShieldDellang Shop
Legendary
CZN EquipmentGallery view
Trinkets
Rare
CZN EquipmentGallery viewTime RegulatorRareActivate Epiphany for the equipped
combatantDellang ShopAmorphous CubeRare+25 Damage AmountDellang ShopMultifaceted Parallel Universe NexusRareAt the start of the turn, activate 1
random Lead Card in handDellang ShopMagic-Infused SapphireRareAt the start of battle, if Initiation
Card is in hand, 1 Tenacity Damage
to all enemiesDellang ShopAbsolute Zero TetrahedronRareAt the start of battle, +20% ShieldDellang Shop
Legendary
CZN EquipmentGallery view
Weapons
Armors
Trinkets
Mythic
CZN EquipmentGallery view
