5★ Mei Lin — Cards & Epiphanies
INTRODUCTION
CARDS & EPIPHANIES
EQUIPMENT (TBA)
MEMORY FRAGMENTS & STAT PRIORITIES (TBA)
PARTNERS (TBA)
BUILDS & TEAMS (TBA)
Ego Skill
CZN Combatant Cards
Gallery view
Basic Cards
CZN Combatant Cards
Gallery view
Unique Cards
CZN Combatant Cards
Gallery view
Flame Dragon’s Jewel
Upgrade
AP 1
[ Unique / Initiation ]
Increases Damage Amount of
Attack Cards of this unit by 20%
When an Attack Card is used, 1
Passion Weakness to the target
Increases Damage Amount of
Attack Cards of this unit by 20%
When an Attack Card is used, 1
Passion Weakness to the target
Flame Dragon’s Sovereignty
Attack
AP 2
[ Weakness Attack ]
300% Damage
Destroy: Retain Embers
300% Damage
Destroy: Retain Embers
Rising Dragon Spire
Attack
AP 1
100% Damage
2 Ember
Combo: Add 1 Hit(s)
2 Ember
Combo: Add 1 Hit(s)
Spirit of the Aromata
Skill
AP 1
[ Retain ]
For 1 turn, when using own card
+20% own Damage Amount
For 1 turn, when using own card
+20% own Damage Amount
Unity of Attack and Defense
Skill
AP 0
Draw 2 Basic Card(s) of this unit
Decrease Cost of those cards by 1
for 1 turn
Decrease Cost of those cards by 1
for 1 turn
Epiphany Cards
Flame Dragon’s Jewel
( click to expand )
CZN Combatant Cards
Gallery view
Flame Dragon’s Jewel — E1
Upgrade
AP 1
[ Unique / Initiation ]
Increases Damage Amount of
Attack Cards of this unit by 30%
When an Attack Card is used, 1
Passion Weakness to the target
Increases Damage Amount of
Attack Cards of this unit by 30%
When an Attack Card is used, 1
Passion Weakness to the target
Flame Dragon’s Jewel — E2
Upgrade
AP 1
[ Unique / Initiation ]
Increases Damage Amount of
Attack Cards of this unit by 20%
When using an Attack Card, 1
Tenacity Damage to the target
Increases Damage Amount of
Attack Cards of this unit by 20%
When using an Attack Card, 1
Tenacity Damage to the target
Flame Dragon’s Jewel — E3
Upgrade
AP 1
[ Unique / Initiation ]
Increases Damage Amount of
Attack Cards of this unit by 20%
When using an Attack Card, 1
Ember and 1 Passion Weakness to
the target
Increases Damage Amount of
Attack Cards of this unit by 20%
When using an Attack Card, 1
Ember and 1 Passion Weakness to
the target
Flame Dragon’s Jewel — E4
Upgrade
AP 1
[ Unique / Initiation ]
Increases Critical Chance of this
unit by 30%
On Critical Hit, 1 Tenacity Damage,
1 Ember
Increases Critical Chance of this
unit by 30%
On Critical Hit, 1 Tenacity Damage,
1 Ember
Flame Dragon’s Jewel — E5
Upgrade
AP 2
[ Initiation ]
Upon Ravage, 300% Damage to
the target
Upon Ravage, 300% Damage to
the target
Rising Dragon Spire
( click to expand )
CZN Combatant Cards
Gallery view
Rising Dragon Spire — E1
Attack
AP 1
100% Damage
2 Ember
Combo: Add 2 Hit(s)
2 Ember
Combo: Add 2 Hit(s)
Rising Dragon Spire — E2
Attack
AP 1
150% Damage
3 Ember
Combo: Add 1 Hit(s)
3 Ember
Combo: Add 1 Hit(s)
Rising Dragon Spire — E3
Attack
AP 2
200% Damage
Next Passion Card used, 1 extra Hit
Next Passion Card used, 1 extra Hit
Rising Dragon Spire — E4
Attack
AP 1
100% Damage
Next own Basic Attack Card used, 2
extra Hits
Next own Basic Attack Card used, 2
extra Hits
Rising Dragon Spire — E5
Attack
AP 2
150% Damage
For 1 turn, each Passion Card used,
1 extra Hit
For 1 turn, each Passion Card used,
1 extra Hit
Spirit of the Aromata
( click to expand )
CZN Combatant Cards
Gallery view
Spirit of the Aromata — E1
Skill
AP 1
[ Retain ]
For 1 turn, when using a Passion
Card +20% own Damage Amount
For 1 turn, when using a Passion
Card +20% own Damage Amount
Spirit of the Aromata — E2
Skill
AP 1
[ Retain ]
For 1 turn, when using own card
+30% own Damage Amount
For 1 turn, when using own card
+30% own Damage Amount
Spirit of the Aromata — E3
Skill
AP 0
[ Initiation ]
For 1 turn, when using own card
+20% own Damage Amount
For 1 turn, when using own card
+20% own Damage Amount
Spirit of the Aromata — E4
Skill
AP 1
[ Retain ]
For 1 turn, when using own card, 1
Ember on a random enemy
For 1 turn, when using own card, 1
Ember on a random enemy
Spirit of the Aromata — E5
Skill
AP 1
[ Retain ]
For 1 turn, when using own card,
+50% own Basic Card Damage
Amount
For 1 turn, when using own card,
+50% own Basic Card Damage
Amount
Unity of Attack and Defense
( click to expand )
CZN Combatant Cards
Gallery view
Unity of Attack and Defense — E1
Skill
AP 0
Draw 2 Basic Card(s) of this unit,
decrease Cost by 1, increase
Damage and Shield Gain Amounts
of those cards by 50% for 1 turn
decrease Cost by 1, increase
Damage and Shield Gain Amounts
of those cards by 50% for 1 turn
Unity of Attack and Defense — E2
Skill
AP 0
Move 2 Basic Card(s) of this unit to
hand.
Decrease Cost of those cards by 1
for 1 turn
hand.
Decrease Cost of those cards by 1
for 1 turn
Unity of Attack and Defense — E3
Skill
AP 2
Draw 2 own Basic Card(s)
Choose up to 2 card(s) in hand to
Exhaust.
For each card, 2 Morale, 2 Resolve
for 1 turn
Choose up to 2 card(s) in hand to
Exhaust.
For each card, 2 Morale, 2 Resolve
for 1 turn
Unity of Attack and Defense — E4
Upgrade
AP 0
Create 2 Strike card(s)
Decrease Cost of those cards by 1
Decrease Cost of those cards by 1
Unity of Attack and Defense — E5
Upgrade
AP 2
[ Unique ]
Increase Damage Amount of Basic
Cards of this unit by 100%
Increase Damage Amount of Basic
Cards of this unit by 100%