Yuki Overview & Build Tips
Yuki is a 5★ Striker with the Order attribute, and she’s all about triggering her Inspiration mechanic: when her cards are drawn by abilities (not from the start of turn), they gain effects like cost reduction or extra hits. Her deck includes powerful cards like Flash Slash (AoE) and Trickery Strike (which retains and reactivates Inspiration in hand), allowing her to chain attacks efficiently.
Her Ego Skill, Skyscraper Cleave, does huge AOE damage and puts her attack cards back on top of the deck — generating strong follow-up potential. Because she relies heavily on Inspiration, Yuki performs best in teams that can draw cards or cycle decks quickly, making her a perfect fit for combo-heavy, fast-paced strategies.
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Basic Cards
Combatants Cards
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Unique Cards
Combatants Cards
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Flash Slash
Attack
AP 2
180% Damage to all enemies
Inspiration: Decrease Cost by 1
Inspiration: Decrease Cost by 1
Freezing Blade
Upgrade
AP 1
[ Unique ]
When using a card of this unit with an activated Inspiration, 60% Damage to all enemies
When using a card of this unit with an activated Inspiration, 60% Damage to all enemies
Iceberg Cleave
Attack
AP 1
180% Damage to all enemies
Inspiration: +1 Hit, decrease Damage Amount by 20%
Inspiration: +1 Hit, decrease Damage Amount by 20%
Prepare to Subdue
Skill
AP 0
Draw 1 Attack Card(s) of this unit
Increase Damage Amount of those cards by 20% for 1 turn
Increase Damage Amount of those cards by 20% for 1 turn
Trickery Strike
Attack
AP 1
[ Retain ]
150% Damage
Activate Inspiration for 1 random card of this unit in hand
150% Damage
Activate Inspiration for 1 random card of this unit in hand
Epiphany Cards
Flash Slash
( click to expand )
Combatants Cards
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Flash Slash — E1
Attack
AP 2
270% Damage to all enemies
Inspiration: Decrease Cost by 1
Inspiration: Decrease Cost by 1
Flash Slash — E2
Attack
AP 2
180% Damage to all enemies
Inspiration: Decrease Cost by 2
Inspiration: Decrease Cost by 2
Flash Slash — E3
Attack
AP 2
180% Damage to all enemies
Inspiration: +1 Hit
Inspiration: +1 Hit
Flash Slash — E4
Attack
AP 2
[ Retain ]
320% Damage
+60% Damage Amount for each drawn card of this unit for 1 turn (Max 3)
320% Damage
+60% Damage Amount for each drawn card of this unit for 1 turn (Max 3)
Flash Slash — E5
Attack
AP 3
300% Damage to all enemies
When used, decrease Cost by 1
When used, decrease Cost by 1
Freezing Blade
( click to expand )
Combatants Cards
Gallery view
Freezing Blade — E1
Upgrade
AP 1
[ Unique ]
When using a card of this unit with an activated Inspiration, 90% Damage to all enemies
When using a card of this unit with an activated Inspiration, 90% Damage to all enemies
Freezing Blade — E2
Upgrade
AP 0
[ Unique / Initiation ]
When using a card of this unit with an activated Inspiration, 60% Damage to all enemies
When using a card of this unit with an activated Inspiration, 60% Damage to all enemies
Freezing Blade — E3
Upgrade
AP 1
[ Unique ]
When using a card of this unit with an activated Inspiration, 130% Damage to a random enemy
When using a card of this unit with an activated Inspiration, 130% Damage to a random enemy
Freezing Blade — E4
Upgrade
AP 1
[ Unique ]
Increase Damage Amount of Attack Cards of this unit that target all enemies by 30%
Increase Damage Amount of Attack Cards of this unit that target all enemies by 30%
Freezing Blade — E5
Upgrade
AP 1
[ Unique ]
At the start of the turn, activate Inspiration for 1 random card(s) of this unit in hand
At the start of the turn, activate Inspiration for 1 random card(s) of this unit in hand
Prepare to Subdue
( click to expand )
Combatants Cards
Gallery view
Prepare to Subdue — E1
Skill
AP 0
[ Retain ]
Draw 1 Attack Card(s) of this unit
Increase Damage Amount of those cards by 40% for 1 turn
Draw 1 Attack Card(s) of this unit
Increase Damage Amount of those cards by 40% for 1 turn
Prepare to Subdue — E2
Skill
AP 0
Draw 1 Attack Card(s) of this unit
Increase Damage Amount of Attack Cards of this unit by 20% for 1 turn
Increase Damage Amount of Attack Cards of this unit by 20% for 1 turn
Prepare to Subdue — E3
Skill
AP 0
Draw 2 Attack Card(s) of this unit
Decrease Damage Amount of those cards by 20% for 1 turn
Decrease Damage Amount of those cards by 20% for 1 turn
Prepare to Subdue — E4
Skill
AP 0
Draw 1 Attack Card(s) of this unit
Increase Damage Amount of those cards by 20% for 1 turn
Inspiration: Draw 1 Attack Card(s) of this unit
Increase Damage Amount of those cards by 20% for 1 turn
Inspiration: Draw 1 Attack Card(s) of this unit
Prepare to Subdue — E5
Skill
AP 0
Draw 1 Attack Card(s) of this unit
At the start of the turn, Draw 1 Attack Card(s) of this unit
At the start of the turn, Draw 1 Attack Card(s) of this unit
Trickery Strike
( click to expand )
Combatants Cards
Gallery view
Trickery Strike — E1
Attack
AP 1
[ Retain ]
180% Damage
Choose 1 card(s) of this unit in hand, activate Inspiration effect
180% Damage
Choose 1 card(s) of this unit in hand, activate Inspiration effect
Trickery Strike — E2
Attack
AP 1
[ Retain / Retrieve ]
180% Damage
Activate Inspiration for 1 random card of this unit in hand
180% Damage
Activate Inspiration for 1 random card of this unit in hand
Trickery Strike — E3
Skill
AP 1
Activate Inspiration for all cards of this unit in hand
Trickery Strike — E4
Attack
AP 1
150% Damage
Draw 1 card that have Inspiration effect
Draw 1 card that have Inspiration effect
Trickery Strike — E5
Attack
AP 1
260% Damage
Inspiration: Decrease Cost by 1
Inspiration: Decrease Cost by 1
Ego Skill
Combatants Cards
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Potential Priorities
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