Veronica Overview & Build Tips
Veronica is a 5★ Ranger combatant with the Passion attribute, aligned with the Stella Familia faction. Her signature mechanic is Ballistas — she passively generates costless Ballista cards that trigger at the end of each turn to deal Extra Attack damage. She also has a powerful Reload buff that stacks up to 3x, significantly boosting her Ballista damage when managed properly.
Her Ego Skill “Hunting Time” deals 250% piercing damage to all enemies while granting full Reload, enabling massive bursts when set up. Thanks to her low-cost, high-efficiency draw and damage loop, Veronica is a flexible sub-DPS and utility pick — she can support slower decks while steadily outputting passive, reliable damage.
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Basic Cards
Combatants Cards
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Unique Cards
Combatants Cards
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Bombardment Prep
Upgrade
AP 1
[ Unique ]
Increase max stack of Reload by 1
1 Reload
Increase max stack of Reload by 1
1 Reload
Firing Preparation
Upgrade
AP 1
[ Unique / Initiation ]
Create 1 Ballista card(s)
At the start of the turn, create 1 Ballista card(s)
Create 1 Ballista card(s)
At the start of the turn, create 1 Ballista card(s)
Pendant of Resolution
Upgrade
AP 1
When another combatant uses Skill Card, 1 Reload
Repose
Skill
AP 1
100% Shield
Draw 2 card(s) from other combatant
Draw 2 card(s) from other combatant
Sir Kowalski
Skill
AP 1
Choose 1 Ballista card in hand, +100% Damage Amount until activated
Draw 1
Draw 1
Epiphany Cards
Firing Preparation
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Combatants Cards
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Firing Preparation — E1
Upgrade
AP 1
[ Unique / Initiation ]
Create 1 Ballista card(s)
At the start of the turn, create 1 Ballista card(s), with 50% chance to additionally create 1 more
Create 1 Ballista card(s)
At the start of the turn, create 1 Ballista card(s), with 50% chance to additionally create 1 more
Firing Preparation — E2
Upgrade
AP 1
[ Unique / Initiation ]
Create 1 Piercing Ballista
At the start of the turn, create 1 Piercing Ballista card(s)
Create 1 Piercing Ballista
At the start of the turn, create 1 Piercing Ballista card(s)
Firing Preparation — E3
Upgrade
AP 1
[ Unique / Initiation ]
Create 1 Enhanced Ballista
At the start of the turn, create 1 Enhanced Ballista card(s)
Create 1 Enhanced Ballista
At the start of the turn, create 1 Enhanced Ballista card(s)
Firing Preparation — E4
Upgrade
AP 1
[ Unique / Initiation ]
Create 1 Giant Ballista
At the start of the turn, create 1 Giant Ballista card(s)
Create 1 Giant Ballista
At the start of the turn, create 1 Giant Ballista card(s)
Firing Preparation — E5
Upgrade
AP 1
[ Unique / Initiation ]
Create 1 Shelling Ballista card(s)
At the start of the turn, create 1 Shelling Ballista card(s)
Create 1 Shelling Ballista card(s)
At the start of the turn, create 1 Shelling Ballista card(s)
Pendant of Resolution
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Combatants Cards
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Pendant of Resolution — E1
Upgrade
AP 1
When using a Skill Card, 1 Reload
Pendant of Resolution — E2
Upgrade
AP 1
[ Unique ]
When another combatant uses Skill Card, 1 Reload
If 3 are used, at the start of the next turn, create 1 Micro Ballista card(s)
When another combatant uses Skill Card, 1 Reload
If 3 are used, at the start of the next turn, create 1 Micro Ballista card(s)
Pendant of Resolution — E3
Skill
AP 1
[ Exhaust 2 ]
For 1 turn(s), when a card is used, 1 Reload
For 1 turn(s), when a card is used, 1 Reload
Pendant of Resolution — E4
Upgrade
AP 1
When another combatant uses a Skill Card, 1 Reload
50% Chance to gain additional 1 Reload
50% Chance to gain additional 1 Reload
Pendant of Resolution — E5
Skill
AP 1
[ Retain / Retrieve 4 ]
Reload 2
Reload 2
Repose
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Combatants Cards
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Repose — E1
Skill
AP 0
Draw 2 other Combatant’s card(s)
Repose — E2
Skill
AP 1
150% Shield
Draw 2 other combatant card(s)
If that card is a Skill Card, 1 Reload
Draw 2 other combatant card(s)
If that card is a Skill Card, 1 Reload
Repose — E3
Skill
AP 1
150% Shield
Draw 2 card(s) from other Combatants
Decrease Cost of 1 of those cards by 1 for 1 turn
Draw 2 card(s) from other Combatants
Decrease Cost of 1 of those cards by 1 for 1 turn
Repose — E4
Skill
AP 1
150% Shield
1 Reload equal to number of other combatant Skill Cards in hand
1 Reload equal to number of other combatant Skill Cards in hand
Repose — E5
Skill
AP 1
150% Shield
Discard all other combatant cards in hand
1 Reload equal to that number
Discard all other combatant cards in hand
1 Reload equal to that number
Sir Kowalski
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Combatants Cards
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Sir Kowalski — E1
Skill
AP 1
Choose 1 Ballista card in hand, +150% Damage Amount until activated
Draw 2
Draw 2
Sir Kowalski — E2
Skill
AP 1
Draw 1
Increase Damage Amount of Ballista by 30% for 1 turn
Increase Damage Amount of Ballista by 30% for 1 turn
Sir Kowalski — E3
Skill
AP 1
Draw 2
When drawing a Skill card, create 1 Ballista
When drawing a Skill card, create 1 Ballista
Sir Kowalski — E4
Skill
AP 1
+250% Damage Amount of 1 random Ballista Card in hand
Exhaust after activation
Exhaust after activation
Sir Kowalski — E5
Skill
AP 1
Select and Exhaust 1 Ballista in hand
Create 2 Ballista, decrease Damage Amount of those cards by 25% until activated
Create 2 Ballista, decrease Damage Amount of those cards by 25% until activated
Ego Skill
Combatants Cards
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