Orlea Overview & Build Tips
Orlea is a 5★ Controller combatant with the Instinct attribute, aligned with the Holy Crusaders faction. Her core mechanic centers on generating Creation cards — “Toughie,” “Swiftie,” and “Softie” — which cost 0 AP, have the Retain tag, and trigger unique passive effects when kept in hand at turn’s end. She can also forcibly trigger Retain effects on her own and allies’ cards using skills like Growth Acceleration and Will of Light.
Her Manifest Ego enhances this loop—boosting Creation rarity, enabling damage or healing from her retained cards, and granting fixed damage upon playing them. Because of her flexibility, Orlea plays as a hybrid support—offering healing, shielding, and sustained damage in the same deck, making her invaluable for prolonging fights and enabling powerful combos.
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Basic Cards
Combatants Cards
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Unique Cards
Combatants Cards
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Annoying
Attack
AP 0
40% Fixed Damage equal to the number of cards in hand
Growing Creature
Skill
AP 1
[ Retain ]
Create 1 Creation★ card(s)
Retain: Change this card to Creation★★★
Create 1 Creation★ card(s)
Retain: Change this card to Creation★★★
Growth Acceleration
Skill
AP 1
Heal 50%
Select 1 of own Cards in hand and trigger Retain effect 2 time(s)
Select 1 of own Cards in hand and trigger Retain effect 2 time(s)
Sacred Censer
Skill
AP 1
[ Initiation ]
Create 2 Creation★ Cards
Create 2 Creation★ Cards
Will of Light
Skill
AP 2
Heal 200%
Activate the Retain effect of all cards in hand
Activate the Retain effect of all cards in hand
Epiphany Cards
Annoying
( click to expand )
Combatants Cards
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Annoying — E1
Attack
AP 0
40% Fixed Damage by the number of cards in hand
If 6 or more Cards are present, Heal 150%
If 6 or more Cards are present, Heal 150%
Annoying — E2
Attack
AP 1
100% Damage
+100% Damage Amount for each Creation in hand
+100% Damage Amount for each Creation in hand
Annoying — E3
Attack
AP 3
[ Retain ]
450% Fixed Damage
Retain: Reduce Cost by 1
450% Fixed Damage
Retain: Reduce Cost by 1
Annoying — E4
Attack
AP 0
Deal 60% x 3 Fixed Damage to random enemies
Create 1 Creation★ Card for each target hit
Create 1 Creation★ Card for each target hit
Annoying — E5
Attack
AP 1
[ Retain ]
100% Damage
If this card is in hand and have created Creations while it was in hand, +100% Damage until used
100% Damage
If this card is in hand and have created Creations while it was in hand, +100% Damage until used
Growing Creature
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Combatants Cards
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Growing Creature — E1
Skill
AP 1
[ Retain ]
Create 1 Creation★ card(s)
Retain: Create 1 Creation★ card(s)
Create 1 Creation★ card(s)
Retain: Create 1 Creation★ card(s)
Growing Creature — E2
Skill
AP 1
[ Retain ]
Create 1 Creation★ card(s)
Retain: Change this card to Creation★★ and create 1 Creation★ card for each
Create 1 Creation★ card(s)
Retain: Change this card to Creation★★ and create 1 Creation★ card for each
Growing Creature — E3
Skill
AP 1
[ Retain ]
Create 1 Creation★ card(s)
Retain: Change this card to Softie★★★ and add 2 Vulnerable to all enemies
Create 1 Creation★ card(s)
Retain: Change this card to Softie★★★ and add 2 Vulnerable to all enemies
Growing Creature — E4
Skill
AP 1
[ Retain ]
Create 1 Creation★ card(s)
Retain: Change this card to Swiftie★★★ and add activate Retain effect 2 time(s)
Create 1 Creation★ card(s)
Retain: Change this card to Swiftie★★★ and add activate Retain effect 2 time(s)
Growing Creature — E5
Skill
AP 1
[ Retain ]
Create 1 Creation★ card(s)
Retain: Change this card to Sturdie★★★ and add 3 Weaken to all enemies
Create 1 Creation★ card(s)
Retain: Change this card to Sturdie★★★ and add 3 Weaken to all enemies
Growth Acceleration
( click to expand )
Combatants Cards
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Growth Acceleration — E1
Skill
AP 0
Heal 50%
Select 1 Card in hand and trigger Retain effect 2 time(s)
Select 1 Card in hand and trigger Retain effect 2 time(s)
Growth Acceleration — E2
Skill
AP 2
[ Exhaust ]
Heal 50%
Select 1 of own Creation Cards in hand and duplicate it
Heal 50%
Select 1 of own Creation Cards in hand and duplicate it
Growth Acceleration — E3
Skill
AP 1
Heal 100%
Select 1 of own Cards in hand and trigger Retain effect 2 time(s)
If that Card is a Softie, 2 Vulnerable to all enemies
Select 1 of own Cards in hand and trigger Retain effect 2 time(s)
If that Card is a Softie, 2 Vulnerable to all enemies
Growth Acceleration — E4
Skill
AP 1
Heal 100%
Select 1 of own Cards in hand and trigger Retain effect 2 time(s)
If that Card is a Swiftie, trigger Retain effect 3 times
Select 1 of own Cards in hand and trigger Retain effect 2 time(s)
If that Card is a Swiftie, trigger Retain effect 3 times
Growth Acceleration — E5
Skill
AP 1
Heal 100%
Select 1 of own Cards in hand and trigger Retain effect 2 time(s)
If that Card is a Sturdie, decrease Stress of an ally by 5
Select 1 of own Cards in hand and trigger Retain effect 2 time(s)
If that Card is a Sturdie, decrease Stress of an ally by 5
Sacred Censer
( click to expand )
Combatants Cards
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Sacred Censer — E1
Skill
AP 1
[ Initiation ]
Create 3 Creation★ Cards
Create 3 Creation★ Cards
Sacred Censer — E2
Upgrade
AP 2
[ Initiation / Lead ]
Create 2 Creation★ Cards
At the start of the turn, create 1 Creation★ Card(s)
Create 2 Creation★ Cards
At the start of the turn, create 1 Creation★ Card(s)
Sacred Censer — E3
Skill
AP 1
[ Initiation ]
Create Softie★ and 1 Creation★ Card(s)
Upon next Softie use, create Softie★
Create Softie★ and 1 Creation★ Card(s)
Upon next Softie use, create Softie★
Sacred Censer — E4
Skill
AP 1
[ Initiation ]
Create 1 Swiftie★ and Creation★ Card(s)
Increase Damage Amount of the next Swiftie used by 40%
Create 1 Swiftie★ and Creation★ Card(s)
Increase Damage Amount of the next Swiftie used by 40%
Sacred Censer — E5
Skill
AP 1
[ Initiation ]
Create 1 Sturdie★ and Creation★ Card(s)
150% Shield to the next Sturdie used
Create 1 Sturdie★ and Creation★ Card(s)
150% Shield to the next Sturdie used
Ego Skill
Combatants Cards
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Potential Priorities
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