5★ Narja

Chaos Zero Nightmare
 
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5★ Narja — Introduction

Tiertactix CZN Narja Dashboard

INTRODUCTION

CARDS & EPIPHANIES

EQUIPMENT (TBA)

MEMORY FRAGMENTS & STAT PRIORITIES (TBA)

PARTNERS (TBA)

BUILDS & TEAMS (TBA)

Character Introduction


Narja (5★ Instinct · Controller) is a newly released combatant in Chaos Zero Nightmare who excels at stacking and consuming Voracity and Predation to both boost damage and provide party sustain. Her kit features mechanics centered on gaining Voracity stacks, which fuel effects such as lowering card costs through Bottomless Hunger and powering high-impact wide attacks like Domain of Voracity that increase Tenacity damage taken on targets hit. She also has access to Mealtime, a large-cost attack that deals defense-based AoE damage and heals allies, making her capable of contributing both offensive pressure and recovery in battle.
Narja’s Ego Skill, Predator’s Hunting Method, deals significant defense-based damage and grants additional Predation if her Mealtime card is in the Graveyard, further reinforcing her role as a hybrid support that can buff teammates’ damage output while maintaining party health. Her mechanics are designed to reward managing Voracity and Predation efficiently, enabling her to increase her own offensive value while also supporting survivability through healing and defense-scaled effects. This places her as a flexible Controller capable of both support utility and supplemental damage, especially in compositions that benefit from repeated defense-based hits and resource stacking.

Potential Priorities


Tiertactix CZN Narja Potential Priorities
Node 02 — Increase Damage, Shield, and Healing Amounts of Basic Cards by 2(20)%
Node 03 — Increase Damage, Shield, and Healing Amounts of Common Cards by 2(20)%
Node 03-1 — Adds 2 Voracity to NA: Defense Response.
Node 04 — Increase Damage, Shield, and Healing Amounts of Unique Cards by 2(20)%
Node 05 — Increase Defense by 1.6(8)%
Node 05-1+5% Damage Amount to Hugo's Throw Dagger. If Hugo's Attack is greater than 500, an additional +5% to that value.
Node 06+2(10)% Critical Chance
Node 07+10% Damage Amount to Voracity. If Narja's Defense is greater than 300, +20% Damage Amount to Predation.

Manifest Ego


ME1Increase Mealtime’s Predation by 2
ME2When Voracity decreases, has 25% chance to gain 1 Voracity.
ME3Increases Predator’s Hunting Method’s Predation gained if Mealtime is in Graveyard by 3.
ME4+30% Damage Amount to Predation.
ME5Increase the level of [Basic Card Upgrade], [Unique Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
ME6At the end of the turn, deal 50% Defense-Based Damage to random enemies and Heal 1% Health for each Predation decreased this turn.