Mika Overview & Build Tips
Mika is a 4★ Controller combatant with the Justice attribute, hailing from the Terrascion faction. Her signature mechanic is Wave, a resource she builds through certain skills; when she hits 3 Wave, she automatically converts it into 1 extra AP, making her one of the top AP-generating supports in the game. She has strong healing capabilities, with cards like Water Barrier to restore health and Surge (via her Ego Skill) to grant AP while healing.
Her Manifest Ego upgrades enhance her Wave generation and healing, adding effects like Retain on her Source of Water card or bonus healing when she takes stress. As a reliable AP battery and healer, Mika is extremely valuable in team compositions that need sustained support and resource flexibility.
Quick Links
Basic Cards
Combatants Cards
Gallery view
Unique Cards
Combatants Cards
Gallery view
Blessing of Waves
Skill
AP 1
[ Retain ]
Heal 100%
Increase Heal Amount by 30% for each AP
Heal 100%
Increase Heal Amount by 30% for each AP
Deluge
Upgrade
[ Unique ]
1 Wave
At the start of the turn, 1 Wave
1 Wave
At the start of the turn, 1 Wave
Source of Water
Skill
AP 0
Heal 100%
Gain 1 AP
Gain 1 AP
Tactical Analysis
Skill
AP 0
1 Wave
For 1 turn, +50% Healing
For 1 turn, +50% Healing
Whirlpool
Attack
AP 2
200% Damage to all enemies
Heal 50% for each target hit
Heal 50% for each target hit
Epiphany Cards
Blessing of Waves
( click to expand )
Combatants Cards
Gallery view
Blessing of Waves — E1
Skill
AP 1
[ Retain ]
Heal 150%
Increase Heal Amount by 30% for each AP
Gain Shield equal to Heal Amount overflow
Heal 150%
Increase Heal Amount by 30% for each AP
Gain Shield equal to Heal Amount overflow
Blessing of Waves — E2
Skill
AP 1
[ Retain ]
Heal 150%
Increase Heal Amount by 30% for each AP
1 Wave
Heal 150%
Increase Heal Amount by 30% for each AP
1 Wave
Blessing of Waves — E3
Skill
AP 1
[ Retain ]
Heal 150%
Increase Heal Amount of the next card used by 20% for each AP
Heal 150%
Increase Heal Amount of the next card used by 20% for each AP
Blessing of Waves — E4
Skill
AP 1
[ Retain ]
Heal 150%
Damage to random enemies equal to Healing
Heal 150%
Damage to random enemies equal to Healing
Blessing of Waves — E5
Skill
AP 0
[ Finale ]
Heal 50%
+50% Healing for each AP used this turn
Heal 50%
+50% Healing for each AP used this turn
Source of Water
( click to expand )
Combatants Cards
Gallery view
Source of Water — E1
Skill
AP 0
Heal 150%
Gain 1 AP
1 Wave
Gain 1 AP
1 Wave
Source of Water — E2
Skill
AP 1
Heal 150%
Gain 2 AP
When Recovering, decrease Cost by 1 for 1 turn
Gain 2 AP
When Recovering, decrease Cost by 1 for 1 turn
Source of Water — E3
Skill
AP 0
[ Retain ]
Heal 150%
Gain 1 AP
Increase Heal Amount of the next card used by 50%
Heal 150%
Gain 1 AP
Increase Heal Amount of the next card used by 50%
Source of Water — E4
Skill
AP 0
Heal 150%
Gain 1 AP
Decrease Stress of allies by 2
Gain 1 AP
Decrease Stress of allies by 2
Source of Water — E5
Skill
AP 0
[ Exhaust ]
Heal 100%
Gain 3 AP
Heal 100%
Gain 3 AP
Tactical Analysis
( click to expand )
Combatants Cards
Gallery view
Tactical Analysis — E1
Skill
AP 0
Heal 50%
1 Wave
For 2 turns, +50% Healing
1 Wave
For 2 turns, +50% Healing
Tactical Analysis — E2
Skill
AP 0
2 Wave
For 1 turn, +50% Healing
For 1 turn, +50% Healing
Tactical Analysis — E3
Skill
AP 0
2 Wave
For 1 turn, +100% own Healing
For 1 turn, +100% own Healing
Tactical Analysis — E4
Skill
AP 0
When own card is used, 1 Wave for 1 turn
Tactical Analysis — E5
Upgrade
AP 0
2 Wave
+50% Healing
+50% Healing
Whirlpool
( click to expand )
Combatants Cards
Gallery view
Whirlpool — E1
Attack
AP 2
200% Damage to all enemies
Heal 100% for each target hit
Heal 100% for each target hit
Whirlpool — E2
Attack
AP 1
200% Damage to all enemies
1 Wave for each target hit
1 Wave for each target hit
Whirlpool — E3
Attack
AP 2
200% Damage to all enemies
Increase Heal Amount of the next card used by 20% for each target hit
Increase Heal Amount of the next card used by 20% for each target hit
Whirlpool — E4
Attack
AP 4
300% Damage to all enemies
If Recovered, decrease Cost by 1 until used
If Recovered, decrease Cost by 1 until used
Whirlpool — E5
Attack
AP 2
Heal 100%
100%(200%) Damage to all enemies
Increase Damage Amount equal to Heal Amount of this card
100%(200%) Damage to all enemies
Increase Damage Amount equal to Heal Amount of this card
Ego Skill
Combatants Cards
Gallery view
Potential Priorities
List of Builds
Pages List
Gallery