Mei Lin Overview & Build Tips
Mei Lin is a 5★ Striker combatant with the Passion attribute, hailing from the Terrascion faction. She is the last surviving disciple of the ancient Xiang Tribe, and she carries a legacy of love and loss — determined to uphold her tribe’s creed of “loving everyone” even after tragedy.
Her card kit supports strong single-target damage by applying Passion Weakness via her Flame Dragon’s Jewel, which boosts her follow-up attacks and Break damage. Her potential upgrades and Manifest Ego further increase her damage with effects like extra hits and Ember generation, making her a powerful and reliable DPS option for captains seeking fire-based, precision burst in extended fights.
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Basic Cards
Combatants Cards
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Unique Cards
Combatants Cards
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Flame Dragon’s Jewel
Upgrade
AP 1
[ Unique / Initiation ]
Increases Damage Amount of Attack Cards of this unit by 20%
When an Attack Card is used, 1 Passion Weakness to the target
Increases Damage Amount of Attack Cards of this unit by 20%
When an Attack Card is used, 1 Passion Weakness to the target
Flame Dragon’s Sovereignty
Attack
AP 2
[ Weakness Attack ]
300% Damage
Destroy: Retain Embers
300% Damage
Destroy: Retain Embers
Rising Dragon Spire
Attack
AP 1
100% Damage
2 Ember
Combo: Add 1 Hit(s)
2 Ember
Combo: Add 1 Hit(s)
Spirit of the Aromata
Skill
AP 1
[ Retain ]
For 1 turn, when using own card +20% own Damage Amount
For 1 turn, when using own card +20% own Damage Amount
Unity of Attack and Defense
Skill
AP 0
Draw 2 Basic Card(s) of this unit
Decrease Cost of those cards by 1 for 1 turn
Decrease Cost of those cards by 1 for 1 turn
Epiphany Cards
Flame Dragon’s Jewel
( click to expand )
Combatants Cards
Gallery view
Flame Dragon’s Jewel — E1
Upgrade
AP 1
[ Unique / Initiation ]
Increases Damage Amount of Attack Cards of this unit by 30%
When an Attack Card is used, 1 Passion Weakness to the target
Increases Damage Amount of Attack Cards of this unit by 30%
When an Attack Card is used, 1 Passion Weakness to the target
Flame Dragon’s Jewel — E2
Upgrade
AP 1
[ Unique / Initiation ]
Increases Damage Amount of Attack Cards of this unit by 20%
When using an Attack Card, 1 Tenacity Damage to the target
Increases Damage Amount of Attack Cards of this unit by 20%
When using an Attack Card, 1 Tenacity Damage to the target
Flame Dragon’s Jewel — E3
Upgrade
AP 1
[ Unique / Initiation ]
Increases Damage Amount of Attack Cards of this unit by 20%
When using an Attack Card, 1 Ember and 1 Passion Weakness to the target
Increases Damage Amount of Attack Cards of this unit by 20%
When using an Attack Card, 1 Ember and 1 Passion Weakness to the target
Flame Dragon’s Jewel — E4
Upgrade
AP 1
[ Unique / Initiation ]
Increases Critical Chance of this unit by 30%
On Critical Hit, 1 Tenacity Damage, 1 Ember
Increases Critical Chance of this unit by 30%
On Critical Hit, 1 Tenacity Damage, 1 Ember
Flame Dragon’s Jewel — E5
Upgrade
AP 2
[ Initiation ]
Upon Ravage, 300% Damage to the target
Upon Ravage, 300% Damage to the target
Rising Dragon Spire
( click to expand )
Combatants Cards
Gallery view
Rising Dragon Spire — E1
Attack
AP 1
100% Damage
2 Ember
Combo: Add 2 Hit(s)
2 Ember
Combo: Add 2 Hit(s)
Rising Dragon Spire — E2
Attack
AP 1
150% Damage
3 Ember
Combo: Add 1 Hit(s)
3 Ember
Combo: Add 1 Hit(s)
Rising Dragon Spire — E3
Attack
AP 2
200% Damage
Next Passion Card used, 1 extra Hit
Next Passion Card used, 1 extra Hit
Rising Dragon Spire — E4
Attack
AP 1
100% Damage
Next own Basic Attack Card used, 2 extra Hits
Next own Basic Attack Card used, 2 extra Hits
Rising Dragon Spire — E5
Attack
AP 2
150% Damage
For 1 turn, each Passion Card used, 1 extra Hit
For 1 turn, each Passion Card used, 1 extra Hit
Spirit of the Aromata
( click to expand )
Combatants Cards
Gallery view
Spirit of the Aromata — E1
Skill
AP 1
[ Retain ]
For 1 turn, when using a Passion Card +20% own Damage Amount
For 1 turn, when using a Passion Card +20% own Damage Amount
Spirit of the Aromata — E2
Skill
AP 1
[ Retain ]
For 1 turn, when using own card +30% own Damage Amount
For 1 turn, when using own card +30% own Damage Amount
Spirit of the Aromata — E3
Skill
AP 0
[ Initiation ]
For 1 turn, when using own card +20% own Damage Amount
For 1 turn, when using own card +20% own Damage Amount
Spirit of the Aromata — E4
Skill
AP 1
[ Retain ]
For 1 turn, when using own card, 1 Ember on a random enemy
For 1 turn, when using own card, 1 Ember on a random enemy
Spirit of the Aromata — E5
Skill
AP 1
[ Retain ]
For 1 turn, when using own card, +50% own Basic Card Damage Amount
For 1 turn, when using own card, +50% own Basic Card Damage Amount
Unity of Attack and Defense
( click to expand )
Combatants Cards
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Unity of Attack and Defense — E1
Skill
AP 0
Draw 2 Basic Card(s) of this unit, decrease Cost by 1, increase Damage and Shield Gain Amounts of those cards by 50% for 1 turn
Unity of Attack and Defense — E2
Skill
AP 0
Move 2 Basic Card(s) of this unit to hand
Decrease Cost of those cards by 1 for 1 turn
Decrease Cost of those cards by 1 for 1 turn
Unity of Attack and Defense — E3
Skill
AP 2
Draw 2 own Basic Card(s)
Choose up to 2 card(s) in hand to Exhaust
For each card, 2 Morale, 2 Resolve for 1 turn
Choose up to 2 card(s) in hand to Exhaust
For each card, 2 Morale, 2 Resolve for 1 turn
Unity of Attack and Defense — E4
Upgrade
AP 0
Create 2 Strike card(s)
Decrease Cost of those cards by 1
Decrease Cost of those cards by 1
Unity of Attack and Defense — E5
Upgrade
AP 2
[ Unique ]
Increase Damage Amount of Basic Cards of this unit by 100%
Increase Damage Amount of Basic Cards of this unit by 100%
Ego Skill
Combatants Cards
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Potential Priorities
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