4★ Maribell — Cards & Epiphanies
INTRODUCTION
CARDS & EPIPHANIES
EQUIPMENT (TBA)
MEMORY FRAGMENTS & STAT PRIORITIES (TBA)
PARTNERS (TBA)
BUILDS & TEAMS (TBA)
Ego Skill
CZN Combatant Cards
Gallery view
Basic Cards
CZN Combatant Cards
Gallery view
Unique Cards
CZN Combatant Cards
Gallery view
Maribell Shelter MK.II
Attack
AP 1
[ Pulverize ]
100% Defense-Based Damage
Fixed Shield equal to Damage dealt
(Does not exceed 20% of Max HP)
100% Defense-Based Damage
Fixed Shield equal to Damage dealt
(Does not exceed 20% of Max HP)
Oh… I see.
Skill
AP 1
100% Shield
1 Counterattack
1 Weaken to all enemies
1 Counterattack
1 Weaken to all enemies
Resolute Blitz
Attack
AP 1
[ Pulverize ]
100% Defense-Based Damage
1 Counterattack
100% Defense-Based Damage
1 Counterattack
Shelter Strike
Attack
AP 1
[ Pulverize ]
Fixed Damage equal to Shield
owned
Fixed Damage equal to Shield
owned
Wolves’ Dome
Upgrade
AP 1
2 Counterattack
At the start of the turn, 1
Counterattack
At the start of the turn, 1
Counterattack
Epiphany Cards
Maribell Shelter MK.II
( click to expand )
CZN Combatant Cards
Gallery view
Maribell Shelter MK.II — E1
Attack
AP 1
[ Pulverize ]
100% Defense-Based Damage to all enemies
Fixed Shield equal to Damage dealt
(Does not exceed 20% of Max HP)
100% Defense-Based Damage to all enemies
Fixed Shield equal to Damage dealt
(Does not exceed 20% of Max HP)
Maribell Shelter MK.II — E2
Attack
AP 1
[ Pulverize ]
150% Defense-Based Damage
Fixed Shield equal to Damage dealt
(Does not exceed 20% of Max HP)
150% Defense-Based Damage
Fixed Shield equal to Damage dealt
(Does not exceed 20% of Max HP)
Maribell Shelter MK.II — E3
Attack
AP 2
[ Pulverize ]
280% Defense-Based Damage
Fixed Shield equal to Damage dealt
(Does not exceed 20% of Max HP)
280% Defense-Based Damage
Fixed Shield equal to Damage dealt
(Does not exceed 20% of Max HP)
Maribell Shelter MK.II — E4
Attack
AP 2
[ Pulverize ]
150% Defense-Based Damage
+50% Damage for each of the
character’s Counterattack
150% Defense-Based Damage
+50% Damage for each of the
character’s Counterattack
Maribell Shelter MK.II — E5
Attack
AP 0
[ Pulverize ]
100% Defense-Based Damage
Fixed Shield equal to Damage dealt
(Does not exceed 20% of Max HP)
100% Defense-Based Damage
Fixed Shield equal to Damage dealt
(Does not exceed 20% of Max HP)
Oh… I see.
( click to expand )
CZN Combatant Cards
Gallery view
Oh… I see. — E1
Skill
AP 1
150% Shield
1 Counterattack
2 Weaken to all enemies
1 Counterattack
2 Weaken to all enemies
Oh… I see. — E2
Skill
AP 1
150% Shield
2 Counterattack
2 Counterattack
Oh… I see. — E3
Skill
AP 1
2 Counterattack
2 Weaken to all enemies
2 Weaken to all enemies
Oh… I see. — E4
Upgrade
AP 1
At the end of the turn, Fixed
Damage equal to 50% of Shield
owned to the enemy with the
lowest HP
Damage equal to 50% of Shield
owned to the enemy with the
lowest HP
Oh… I see. — E5
Upgrade
AP 1
[ Unique ]
At the start of the turn, 25% Fixed
Shield equal to number of
Counterattack owned
At the start of the turn, 25% Fixed
Shield equal to number of
Counterattack owned
Resolute Blitz
( click to expand )
CZN Combatant Cards
Gallery view
Resolute Blitz — E1
Attack
AP 1
[ Pulverize ]
150% Defense-Based Damage
1 Counterattack
When Damage is inflicted, add 1
Counterattack
150% Defense-Based Damage
1 Counterattack
When Damage is inflicted, add 1
Counterattack
Resolute Blitz — E2
Attack
AP 1
[ Pulverize ]
100% Defense-Based Damage
2 Counterattack
100% Defense-Based Damage
2 Counterattack
Resolute Blitz — E3
Attack
AP 2
[ Pulverize ]
150% Defense-Based Damage to all
enemies
Counterattack equal to number of
targets Damaged
150% Defense-Based Damage to all
enemies
Counterattack equal to number of
targets Damaged
Resolute Blitz — E4
Attack
AP 1
[ Pulverize ]
150% Defense-Based Damage
Increases Damage Amount by 30%
of Shield held
150% Defense-Based Damage
Increases Damage Amount by 30%
of Shield held
Resolute Blitz — E5
Upgrade
AP 2
At the end of the turn, 1
Counterattack
150% Defense-Based Damage to
random enemies
Counterattack
150% Defense-Based Damage to
random enemies
Wolves’ Dome
( click to expand )
CZN Combatant Cards
Gallery view
Wolves’ Dome — E1
Upgrade
AP 0
[ Initiation ]
2 Counterattack
At the start of the turn, 1
Counterattack
2 Counterattack
At the start of the turn, 1
Counterattack
Wolves’ Dome — E2
Upgrade
AP 1
2 Counterattack
At the start of the turn,
1 Counterattack
50% Fixed Shield
At the start of the turn,
1 Counterattack
50% Fixed Shield
Wolves’ Dome — E3
Upgrade
AP 1
2 Counterattack
At the start of the turn, 2
Counterattack
At the start of the turn, 2
Counterattack
Wolves’ Dome — E4
Skill
AP 0
2 Counterattack, 2 Resolve for 1
turn
turn
Wolves’ Dome — E5
Upgrade
AP 2
[ Lead ]
At the start of the turn, 2 Counterattack
+20% Counterattack Damage
At the start of the turn, 2 Counterattack
+20% Counterattack Damage