Maribell Overview & Build Tips
Maribell is a 4★ Vanguard combatant with the Passion attribute, belonging to the Ironrain faction. She’s known for her strong shielding and counterattack synergy: her core cards include Shelter Defense and Shelter Hold, which generate large shields, and Resolute Blitz, which deals damage based on her DEF while triggering Counter stacks.
Her Epiphany cards and Manifest Ego further enhance her Counter logic, allowing her to build defensive pressure and punish enemies who hit her. Maribell is especially useful in team comps that need a reliable frontline tank who can absorb damage, protect allies, and retaliate with consistent striking power.
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Basic Cards
Combatants Cards
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Unique Cards
Combatants Cards
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Maribell Shelter MK.II
Attack
AP 1
[ Pulverize ]
100% Defense-Based Damage
Fixed Shield equal to Damage dealt (Does not exceed 20% of Max HP)
100% Defense-Based Damage
Fixed Shield equal to Damage dealt (Does not exceed 20% of Max HP)
Oh… I see.
Skill
AP 1
100% Shield
1 Counterattack
1 Weaken to all enemies
1 Counterattack
1 Weaken to all enemies
Resolute Blitz
Attack
AP 1
[ Pulverize ]
100% Defense-Based Damage
1 Counterattack
100% Defense-Based Damage
1 Counterattack
Shelter Strike
Attack
AP 1
[ Pulverize ]
Fixed Damage equal to Shield owned
Fixed Damage equal to Shield owned
Wolves’ Dome
Upgrade
AP 1
2 Counterattack
At the start of the turn, 1 Counterattack
At the start of the turn, 1 Counterattack
Epiphany Cards
Maribell Shelter MK.II
( click to expand )
Combatants Cards
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Maribell Shelter MK.II — E1
Attack
AP 1
[ Pulverize ]
100% Defense-Based Damage to all enemies
Fixed Shield equal to Damage dealt (Does not exceed 20% of Max HP)
100% Defense-Based Damage to all enemies
Fixed Shield equal to Damage dealt (Does not exceed 20% of Max HP)
Maribell Shelter MK.II — E2
Attack
AP 1
[ Pulverize ]
150% Defense-Based Damage
Fixed Shield equal to Damage dealt (Does not exceed 20% of Max HP)
150% Defense-Based Damage
Fixed Shield equal to Damage dealt (Does not exceed 20% of Max HP)
Maribell Shelter MK.II — E3
Attack
AP 2
[ Pulverize ]
280% Defense-Based Damage
Fixed Shield equal to Damage dealt (Does not exceed 20% of Max HP)
280% Defense-Based Damage
Fixed Shield equal to Damage dealt (Does not exceed 20% of Max HP)
Maribell Shelter MK.II — E4
Attack
AP 2
[ Pulverize ]
150% Defense-Based Damage
+50% Damage for each of the character’s Counterattack
150% Defense-Based Damage
+50% Damage for each of the character’s Counterattack
Maribell Shelter MK.II — E5
Attack
AP 0
[ Pulverize ]
100% Defense-Based Damage
Fixed Shield equal to Damage dealt (Does not exceed 20% of Max HP)
100% Defense-Based Damage
Fixed Shield equal to Damage dealt (Does not exceed 20% of Max HP)
Oh… I see.
( click to expand )
Combatants Cards
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Oh… I see. — E1
Skill
AP 1
150% Shield
1 Counterattack
2 Weaken to all enemies
1 Counterattack
2 Weaken to all enemies
Oh… I see. — E2
Skill
AP 1
150% Shield
2 Counterattack
2 Counterattack
Oh… I see. — E3
Skill
AP 1
2 Counterattack
2 Weaken to all enemies
2 Weaken to all enemies
Oh… I see. — E4
Upgrade
AP 1
At the end of the turn, Fixed Damage equal to 50% of Shield owned to the enemy with the lowest HP
Oh… I see. — E5
Upgrade
AP 1
[ Unique ]
At the start of the turn, 25% Fixed Shield equal to number of Counterattack owned
At the start of the turn, 25% Fixed Shield equal to number of Counterattack owned
Resolute Blitz
( click to expand )
Combatants Cards
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Resolute Blitz — E1
Attack
AP 1
[ Pulverize ]
150% Defense-Based Damage
1 Counterattack
When Damage is inflicted, add 1 Counterattack
150% Defense-Based Damage
1 Counterattack
When Damage is inflicted, add 1 Counterattack
Resolute Blitz — E2
Attack
AP 1
[ Pulverize ]
100% Defense-Based Damage
2 Counterattack
100% Defense-Based Damage
2 Counterattack
Resolute Blitz — E3
Attack
AP 2
[ Pulverize ]
150% Defense-Based Damage to all enemies
Counterattack equal to number of targets Damaged
150% Defense-Based Damage to all enemies
Counterattack equal to number of targets Damaged
Resolute Blitz — E4
Attack
AP 1
[ Pulverize ]
150% Defense-Based Damage
Increases Damage Amount by 30% of Shield held
150% Defense-Based Damage
Increases Damage Amount by 30% of Shield held
Resolute Blitz — E5
Upgrade
AP 2
At the end of the turn, 1 Counterattack
150% Defense-Based Damage to random enemies
150% Defense-Based Damage to random enemies
Wolves’ Dome
( click to expand )
Combatants Cards
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Wolves’ Dome — E1
Upgrade
AP 0
[ Initiation ]
2 Counterattack
At the start of the turn, 1 Counterattack
2 Counterattack
At the start of the turn, 1 Counterattack
Wolves’ Dome — E2
Upgrade
AP 1
2 Counterattack
At the start of the turn, 1 Counterattack
50% Fixed Shield
At the start of the turn, 1 Counterattack
50% Fixed Shield
Wolves’ Dome — E3
Upgrade
AP 1
2 Counterattack
At the start of the turn, 2 Counterattack
At the start of the turn, 2 Counterattack
Wolves’ Dome — E4
Skill
AP 0
2 Counterattack,
2 Resolve for 1 turn
2 Resolve for 1 turn
Wolves’ Dome — E5
Upgrade
AP 2
[ Lead ]
At the start of the turn, 2 Counterattack
+20% Counterattack Damage
At the start of the turn, 2 Counterattack
+20% Counterattack Damage
Ego Skill
Combatants Cards
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Potential Priorities
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