5★ Magna — Introduction
INTRODUCTION
CARDS & EPIPHANIES
EQUIPMENT
MEMORY FRAGMENTS & STAT PRIORITIES (TBA)
PARTNERS (TBA)
BUILDS & TEAMS (TBA)
Character Introduction
Magna (5★ Justice · Vanguard) is a frontline defensive combatant in Chaos Zero Nightmare whose kit revolves around shield generation, counterattack synergy, and defense-scaled damage. Her core cards like Frozen Fist, Frost Shield, Ice Fragment, Glacial Iron Fist, and Ice Wall let her build shields, stack Counterattack buffs, and convert incoming damage into powerful retaliation. She also applies Vulnerable to enemies through skills such as Frost Charge, enhancing both her own counter damage and her allies’ offense. Magna’s playstyle emphasizes sustaining her team through shields while leveraging those same defensive layers to deal additional damage.
Her Ego Skill, Absolute Zero, delivers high Defense-based damage that scales with the number of Counterattack stacks she has, turning the durability she builds into offensive payoff. Magna excels at absorbing hits, building up Counterattack and Shield stacks, and unleashing significant damage once she’s established her defensive position. In team compositions, she functions as both a shield-bearing tank and supplemental sub-DPS, providing crowd control and steady contributions to survivability and damage throughout longer encounters.
Potential Priorities
Node 02 — Increase Damage, Shield, and Healing Amounts of Basic Cards by 2(20)%
Node 03 — Increase Damage, Shield, and Healing Amounts of Common Cards by 2(20)%
Node 03-1 — Add “Counterattack 1” effect to Frozen Fist and Frost Shield cards.
Node 04 — Increase Damage, Shield, and Healing Amounts of Unique Cards by 2(20)%
Node 05 — +2(10)% Critical Chance
Node 05-1 — Increase the Shield gain of Magna’s Frost Shield by +5%. If Magna’s Defense is higher than 250, the value is further increased by +5%.
Node 06 — Increase Health by 1.6(8)%
Node 07 — If Magna’s Defense is greater than 300, +5% Justice Attribute Damage. For every 10 Defense exceeding that value, +2% (up to an additional +10%).
Manifest Ego
ME1 — Adds Initiation to the Storm of Bitter Cold card.
ME2 — Magna’s counter inflicts 1 Freeze on the target. Freeze: When taking damage from Magna’s Attack Card, adjacent monsters take 50% Defense-based Damage, Freeze is removed upon the effect’s activation.
ME3 — The Damage increase for Counterattack from Absolute Zero is changed to 30%.
ME4 — Change Magna’s Counterattack so it no longer reduces Vulnerable.
ME5 — Increase the level of [Basic Card Upgrade], [Unique Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
ME6 — At the start of the turn, gain 1 Enhanced Counterattack. Enhanced Counterattack: Increase Counterattack Damage Amount by 30%. Enhanced Counterattack is removed upon the effect’s activation (max 2 stacks).