Magna Overview & Build Tips
Magna is a ★5 Vanguard combatant with the Justice attribute and a member of the Stella Familia (White Altair) faction. Her kit revolves around shielding and counterattacks: she builds Counter stacks when shielded, then unleashes defensive-retaliation damage that scales with her DEF stat. She also has a Crystallization mechanic, granting fixed shield each turn—boosting her survivability in long fights.
Her Ego Skill, Absolute Zero, deals 300% DEF-based damage and gains bonus damage per Counterattack. Due to her AP-costly cards, she’s most effective in builds that emphasize shield generation or counter stacking, making her a solid anchor for teams that need both defense and scalable offense.
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Basic Cards
Combatants Cards
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Unique Cards
Combatants Cards
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Frost Charge
Skill
AP 1
100% Shield
2 Vulnerable to all enemies
2 Vulnerable to all enemies
Glacial Iron Fist
Attack
AP 2
210% Defense-Based Damage
Gain Fixed Shield equal to 50% Damage dealt (cannot exceed 20% of Max HP)
Gain Fixed Shield equal to 50% Damage dealt (cannot exceed 20% of Max HP)
Ice Fragment
Upgrade
AP 1
[ Lead ]
2 Crystallization
At the start of the turn, 1 Counterattack
2 Crystallization
At the start of the turn, 1 Counterattack
Ice Wall
Skill
AP 2
100% Shield
2 Counterattack
For 1 turn, Counterattack applies to all enemies
2 Counterattack
For 1 turn, Counterattack applies to all enemies
Storm of Bitter Cold
Upgrade
AP 2
[ Lead ]
When gaining Shield by an ability, 1 Counterattack
When gaining Shield by an ability, 1 Counterattack
Epiphany Cards
Frost Charge
( click to expand )
Combatants Cards
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Frost Charge — E1
Skill
AP 1
150% Shield
2 Vulnerable to all enemies
For each enemy, +50% Shield gain
2 Vulnerable to all enemies
For each enemy, +50% Shield gain
Frost Charge — E2
Skill
AP 1
150% Shield
3 Vulnerable to all enemies
3 Vulnerable to all enemies
Frost Charge — E3
Upgrade
AP 1
To targets that Counterattack, 2 Vulnerable
Frost Charge — E4
Attack
AP 1
100% Defense-Based Damage x 3 to random enemies
To struck targets, 1 Vulnerable
To struck targets, 1 Vulnerable
Frost Charge — E5
Skill
AP 1
2 Vulnerable to all enemies
2 Counterattack
2 Counterattack
Glacial Iron Fist
( click to expand )
Combatants Cards
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Glacial Iron Fist — E1
Attack
AP 2
315% Defense-Based Damage
Gain Fixed Shield equal to 50% Damage dealt (cannot exceed 20% of Max HP)
Gain Fixed Shield equal to 50% Damage dealt (cannot exceed 20% of Max HP)
Glacial Iron Fist — E2
Attack
AP 2
210% Defense-Based Damage
3 Vulnerable
3 Vulnerable
Glacial Iron Fist — E3
Attack
AP 2
315% Defense-Based Damage
When Shield is held, increases Damage Amount by 50%
When Shield is held, increases Damage Amount by 50%
Glacial Iron Fist — E4
Attack
AP 2
210% Defense-Based Damage to all enemies
Gain Fixed Shield equal to 50% Damage dealt (cannot exceed 20% of Max HP)
Gain Fixed Shield equal to 50% Damage dealt (cannot exceed 20% of Max HP)
Glacial Iron Fist — E5
Attack
AP 3
[ Exhaust ]
400% Defense-Based Damage
Gain Fixed Shield equal to 50% Damage dealt (cannot exceed 20% of Max HP)
For 1 turn, Retain Shield 1
400% Defense-Based Damage
Gain Fixed Shield equal to 50% Damage dealt (cannot exceed 20% of Max HP)
For 1 turn, Retain Shield 1
Ice Fragment
( click to expand )
Combatants Cards
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Ice Fragment — E1
Upgrade
AP 1
[ Lead ]
4 Crystallization
At the start of the turn, 1 Counterattack
4 Crystallization
At the start of the turn, 1 Counterattack
Ice Fragment — E2
Upgrade
AP 1
[ Lead ]
2 Crystallization
At the start of the turn, 2 Counterattack
2 Crystallization
At the start of the turn, 2 Counterattack
Ice Fragment — E3
Upgrade
AP 0
[ Initiation ]
2 Crystallization
At the start of the turn, 1 Counterattack
2 Crystallization
At the start of the turn, 1 Counterattack
Ice Fragment — E4
Upgrade
AP 2
[ Unique / Lead ]
2 Crystallization
At the end of the turn, 200% Defense-Based Damage to all enemies
2 Crystallization
At the end of the turn, 200% Defense-Based Damage to all enemies
Ice Fragment — E5
Skill
AP 2
[ Lead ]
4 Counterattack
Increases Damage Amount of the next Counterattack by +30%
4 Counterattack
Increases Damage Amount of the next Counterattack by +30%
Ice Wall
( click to expand )
Combatants Cards
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Ice Wall — E1
Skill
AP 2
150% Shield
3 Counterattack
For 1 turn, Counterattack applies to all enemies
3 Counterattack
For 1 turn, Counterattack applies to all enemies
Ice Wall — E2
Skill
AP 2
150% Shield
For each Counterattack owned, +30% Shield gain
2 Counterattack
For each Counterattack owned, +30% Shield gain
2 Counterattack
Ice Wall — E3
Upgrade
AP 2
Counterattack applies to all enemies
Ice Wall — E4
Attack
AP 2
100% Shield
Damage to all enemies equal to Shield owned
Damage to all enemies equal to Shield owned
Ice Wall — E5
Skill
AP 2
100% Shield
2 Counterattack
For 2 turns, Counterattack applies to all enemies
2 Counterattack
For 2 turns, Counterattack applies to all enemies
Ego Skill
Combatants Cards
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