5★ Luke

Chaos Zero Nightmare
 
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5★ Luke — Introduction

Tiertactix CZN Lucas Dashboard

INTRODUCTION

CARDS & EPIPHANIES

EQUIPMENT (TBA)

MEMORY FRAGMENTS & STAT PRIORITIES (TBA)

PARTNERS (TBA)

BUILDS & TEAMS (TBA)

Character Introduction


Luke (5★ Order · Hunter) is a high-damage marksman combatant in Chaos Zero Nightmare whose kit centers on Bullet generation and critical hit scaling. His core mechanic revolves around creating and utilizing Handgun Bullet cards, which are 0-cost Attack cards generated primarily through his Rapid Fire card when it lands critical hits. Luke’s deck includes multiple Bullet-tagged attacks — such as Magnum Shot, Silver Shot, Uranium Shot, and Tracer — that exhaust upon use but fuel his damage output through their sheer number of hits and crit interactions. His playstyle requires strong Critical Chance investment to consistently generate Bullets and maximize his damage ceiling.
Luke thrives as a single-target DPS, turning frequent Bullet creation into both sustained chip damage and explosive finisher opportunities once key numbers are met. His Ego Skill, Lethal Design, delivers a powerful strike whose damage increases with the number of cards in his hand, offering a burst option that scales with careful hand management. Played well, Luke excels at building up stacks of Bullets through repeated crits and converting them into a relentless sequence of high-impact attacks, making him one of the game’s premier marksman damage dealers when properly optimized.

Potential Priorities


Tiertactix CZN Luke Potential Priorities
Node 02 — Increase Damage, Shield, and Healing Amounts of Basic Cards by 2(20)%
Node 03 — Increase Damage, Shield, and Healing Amounts of Common Cards by 2(20)%
Node 03-1 — Add Bullet to the Single Shot card.
Node 04 — Increase Damage, Shield, and Healing Amounts of Unique Cards by 2(20)%
Node 05+2(10)% Critical Chance
Node 05-1+5% Luke's Single Shot Damage. If Luke's Critical Chance is greater than 20%, an additional +5% to that value.
Node 06+2.4(12)% Critical Damage
Node 07 — If Luke's Critical Chance is greater than 40%, +3% Handgun Bullet Damage. For every 5% Critical Chance exceeding that value, an additional +2%.

Manifest Ego


ME1+10% Damage Amount to Finisher Round. Handgun Bullet Card use-condition changes from 5 cards to 4 cards.
ME2If Luke uses 3 Bullet Cards, create 2 Handgun Bullet Cards in hand. Decrease Damage Amount of cards created through this effect by 50%. This effect activates once per turn.
ME3+50% Damage Amount of Lethal Design, and the Damage Amount per card in hand is changed from +15% to +25%.
ME4Whenever Luke uses a Bullet Card, gain Target Analysis. Target Analysis: For 1 turn, +10% Luke Bullet Card Damage Amount (max 4 stacks).
ME5Increase the level of [Basic Card Upgrade], [Unique Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
ME6The Damage Amount increase effect of Target Analysis changes to +15%, and each time 12 Bullet Cards are used, create 1 High Velocity Armor Piercing (HVAP) Round Card in hand.