5★ Luke — Cards & Epiphanies
INTRODUCTION
CARDS & EPIPHANIES
EQUIPMENT (TBA)
MEMORY FRAGMENTS & STAT PRIORITIES (TBA)
PARTNERS (TBA)
BUILDS & TEAMS (TBA)
Ego Skill
CZN Combatant Cards
Gallery view
Basic Cards
CZN Combatant Cards
Gallery view
Unique Cards
CZN Combatant Cards
Gallery view
Dance of the Demon
Attack
AP 1
50% Damage
For each Bullet Card used this turn,
1 extra Hit
For each Bullet Card used this turn,
1 extra Hit
Finisher Round
Attack
AP 🛇
[ Unique / Bullet ]
200% Damage
Usable after using 5 Handgun
Bullet cards
200% Damage
Usable after using 5 Handgun
Bullet cards
Rapid Fire
Attack
AP 1
50% Damage x 2
For each Critical Hit, create a
Handgun Bullet
+50% Critical Chance
For each Critical Hit, create a
Handgun Bullet
+50% Critical Chance
Seize the Opportunity
Skill
AP 1
[ Lead ]
100% Shield
Next Bullet Card used +120%
Damage Amount
100% Shield
Next Bullet Card used +120%
Damage Amount
Stealth Reload
Skill
AP 1
Create 2 Handgun Bullet Card(s)
Epiphany Cards
Dance of the Demon
( click to expand )
CZN Combatant Cards
Gallery view
Dance of the Demon — E1
Attack
AP 1
75% Damage
For each Bullet Card used this turn,
1 extra Hit
For each Bullet Card used this turn,
1 extra Hit
Dance of the Demon — E2
Attack
AP 1
50% Damage
For each Attack Card used this
turn, 1 extra Hit
For each Attack Card used this
turn, 1 extra Hit
Dance of the Demon — E3
Attack
AP 1
50% Damage
+1 hit per Bullet card used this turn
Weakness Attack: +50% Damage
+1 hit per Bullet card used this turn
Weakness Attack: +50% Damage
Dance of the Demon — E4
Attack
AP 1
50% Damage
50% Shield
For each Bullet Card used this turn,
1 extra Hit and +50% Shield
50% Shield
For each Bullet Card used this turn,
1 extra Hit and +50% Shield
Dance of the Demon — E5
Attack
AP 3
50% Damage x 6
When Bullets are used, decrease
Cost by 1 for 1 turn
When Bullets are used, decrease
Cost by 1 for 1 turn
Rapid Fire
( click to expand )
CZN Combatant Cards
Gallery view
Rapid Fire — E1
Attack
AP 1
[ Retrieve ]
75% Damage x 2
For each Critical Hit, create a
Handgun Bullet
+50% Critical Chance
75% Damage x 2
For each Critical Hit, create a
Handgun Bullet
+50% Critical Chance
Rapid Fire — E2
Attack
AP 1
30% Damage x 3
For each Critical Hit, create a
Handgun Bullet
+50% Critical Chance
For each Critical Hit, create a
Handgun Bullet
+50% Critical Chance
Rapid Fire — E3
Attack
AP 1
150% Damage
For each Critical Hit, create a
Handgun Bullet
Guaranteed Critical
For each Critical Hit, create a
Handgun Bullet
Guaranteed Critical
Rapid Fire — E4
Attack
AP 0
[ Bullet ]
50% Damage x 3
+50% Critical Chance
50% Damage x 3
+50% Critical Chance
Rapid Fire — E5
Attack
AP 1
75% Damage x 2
For each Critical Hit, Draw
+70% Critical Chance
For each Critical Hit, Draw
+70% Critical Chance
Seize the Opportunity
( click to expand )
CZN Combatant Cards
Gallery view
Seize the Opportunity — E1
Skill
AP 1
[ Lead ]
150% Shield
Next Bullet Card used +170%
Damage Amount
150% Shield
Next Bullet Card used +170%
Damage Amount
Seize the Opportunity — E2
Skill
AP 1
[ Lead ]
100% Shield
Next 2 Bullet Cards used +120%
Damage Amount
100% Shield
Next 2 Bullet Cards used +120%
Damage Amount
Seize the Opportunity — E3
Skill
AP 1
[ Lead ]
100% Shield
For 1 turn, Bullet Card Damage
Amount +70%
100% Shield
For 1 turn, Bullet Card Damage
Amount +70%
Seize the Opportunity — E4
Skill
AP 1
[ Lead ]
100% Shield
+100% Damage Amount of next
Attack Card used
100% Shield
+100% Damage Amount of next
Attack Card used
Seize the Opportunity — E5
Upgrade
AP 1
[ Lead ]
+30% Handgun Bullet Card
Damage Amount
+30% Handgun Bullet Card
Damage Amount
Stealth Reload
( click to expand )
CZN Combatant Cards
Gallery view
Stealth Reload — E1
Skill
AP 1
Create 2 Handgun Bullet Card(s)
+30% Critical Chance of that card
+30% Critical Chance of that card
Stealth Reload — E2
Skill
AP 1
Create 3 Handgun Bullet Card(s)
Stealth Reload — E3
Skill
AP 1
Create 2 Handgun Bullet Card(s)
At the start of the next turn, create
2 Handgun Bullet Card(s)
At the start of the next turn, create
2 Handgun Bullet Card(s)
Stealth Reload — E4
Upgrade
AP 0
At the start of the turn, create 1
Handgun Bullet Card(s)
Handgun Bullet Card(s)
Stealth Reload — E5
Skill
AP 2
[ Exhaust ]
Create 5 Handgun Bullet Card(s)
Create 5 Handgun Bullet Card(s)
Generated/ Created Cards
CZN Combatant Cards
Gallery view
HVAP Round
Attack
AP 0
[ Ephemeral / Exhaust / Bullet /
Weakness Attack ]
200% Damage
Guaranteed Critical
Weakness Attack ]
200% Damage
Guaranteed Critical
Magnum Shot
Attack
AP 0
[ Ephemeral / Exhaust / Bullet ]
70% Damage
70% Damage
Silver Shot
Attack
AP 0
[ Ephemeral / Exhaust / Bullet ]
50% Damage
Weakness Attack: Increase Damage
Amount by 100%
50% Damage
Weakness Attack: Increase Damage
Amount by 100%
Tracer Shot
Attack
AP 0
[ Ephemeral / Exhaust / Bullet ]
30% Damage
1 Mark
30% Damage
1 Mark
Uranium Shot
Attack
AP 0
[ Ephemeral / Exhaust / Bullet ]
50% Damage
If the target has Shield, increase
Damage Amount by 100%
50% Damage
If the target has Shield, increase
Damage Amount by 100%