Luke Overview & Build Tips
Luke is a 5★ Hunter combatant with the Order attribute, belonging to the Ironrain Wolf Platoon. He specializes in bullet-generation, using cards like Rapid Fire to generate 0-cost Handgun Bullet cards when he lands Critical Hits. His signature “Finisher Round” is a powerful Bullet attack that becomes usable only after he uses five Handgun Bullets.
Due to his low base defense and lack of strong shielding cards, Luke relies heavily on high Crit Rate to maximize his Bullet generation and damage. His Manifest Ego further boosts his Bullet efficiency, improving damage and offering card-generation loops that scale well in sustained fights.
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Basic Cards
Combatants Cards
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Unique Cards
Combatants Cards
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Dance of the Demon
Attack
AP 1
50% Damage
For each Bullet Card used this turn, 1 extra Hit
For each Bullet Card used this turn, 1 extra Hit
Finisher Round
Attack
AP 🛇
[ Unique / Bullet ]
200% Damage
Usable after using 5 Handgun Bullet cards
200% Damage
Usable after using 5 Handgun Bullet cards
Rapid Fire
Attack
AP 1
50% Damage x 2
For each Critical Hit,
create a Handgun Bullet
+50% Critical Chance
For each Critical Hit,
create a Handgun Bullet
+50% Critical Chance
Seize the Opportunity
Skill
AP 1
[ Lead ]
100% Shield
Next Bullet Card used +120% Damage Amount
100% Shield
Next Bullet Card used +120% Damage Amount
Stealth Reload
Skill
AP 1
Create 2 Handgun Bullet Card(s)
Epiphany Cards
Dance of the Demon
( click to expand )
Combatants Cards
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Dance of the Demon — E1
Attack
AP 1
75% Damage
For each Bullet Card used this turn, 1 extra Hit
For each Bullet Card used this turn, 1 extra Hit
Dance of the Demon — E2
Attack
AP 1
50% Damage
For each Attack Card used this turn, 1 extra Hit
For each Attack Card used this turn, 1 extra Hit
Dance of the Demon — E3
Attack
AP 1
50% Damage
+1 hit per Bullet card used this turn
Weakness Attack: +50% Damage
+1 hit per Bullet card used this turn
Weakness Attack: +50% Damage
Dance of the Demon — E4
Attack
AP 1
50% Damage
50% Shield
For each Bullet Card used this turn, 1 extra Hit and +50% Shield
50% Shield
For each Bullet Card used this turn, 1 extra Hit and +50% Shield
Dance of the Demon — E5
Attack
AP 3
50% Damage x 6
When Bullets are used, decrease Cost by 1 for 1 turn
When Bullets are used, decrease Cost by 1 for 1 turn
Rapid Fire
( click to expand )
Combatants Cards
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Rapid Fire — E1
Attack
AP 1
[ Retrieve ]
75% Damage x 2
For each Critical Hit,
create a Handgun Bullet
+50% Critical Chance
75% Damage x 2
For each Critical Hit,
create a Handgun Bullet
+50% Critical Chance
Rapid Fire — E2
Attack
AP 1
30% Damage x 3
For each Critical Hit,
create a Handgun Bullet
+50% Critical Chance
For each Critical Hit,
create a Handgun Bullet
+50% Critical Chance
Rapid Fire — E3
Attack
AP 1
150% Damage
For each Critical Hit,
create a Handgun Bullet
Guaranteed Critical
For each Critical Hit,
create a Handgun Bullet
Guaranteed Critical
Rapid Fire — E4
Attack
AP 0
[ Bullet ]
50% Damage x 3
+50% Critical Chance
50% Damage x 3
+50% Critical Chance
Rapid Fire — E5
Attack
AP 1
75% Damage x 2
For each Critical Hit,
Draw
+70% Critical Chance
For each Critical Hit,
Draw
+70% Critical Chance
Seize the Opportunity
( click to expand )
Combatants Cards
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Seize the Opportunity — E1
Skill
AP 1
[ Lead ]
150% Shield
Next Bullet Card used +170% Damage Amount
150% Shield
Next Bullet Card used +170% Damage Amount
Seize the Opportunity — E2
Skill
AP 1
[ Lead ]
100% Shield
Next 2 Bullet Cards used +120% Damage Amount
100% Shield
Next 2 Bullet Cards used +120% Damage Amount
Seize the Opportunity — E3
Skill
AP 1
[ Lead ]
100% Shield
For 1 turn, Bullet Card Damage Amount +70%
100% Shield
For 1 turn, Bullet Card Damage Amount +70%
Seize the Opportunity — E4
Skill
AP 1
[ Lead ]
100% Shield
+100% Damage Amount of next Attack Card used
100% Shield
+100% Damage Amount of next Attack Card used
Seize the Opportunity — E5
Upgrade
AP 1
[ Lead ]
+30% Handgun Bullet Card Damage Amount
+30% Handgun Bullet Card Damage Amount
Stealth Reload
( click to expand )
Combatants Cards
Gallery view
Stealth Reload — E1
Skill
AP 1
Create 2 Handgun Bullet Card(s)
+30% Critical Chance of that card
+30% Critical Chance of that card
Stealth Reload — E2
Skill
AP 1
Create 3 Handgun Bullet Card(s)
Stealth Reload — E3
Skill
AP 1
Create 2 Handgun Bullet Card(s)
At the start of the next turn, create 2 Handgun Bullet Card(s)
At the start of the next turn, create 2 Handgun Bullet Card(s)
Stealth Reload — E4
Upgrade
AP 0
At the start of the turn,
create 1 Handgun Bullet Card(s)
create 1 Handgun Bullet Card(s)
Stealth Reload — E5
Skill
AP 2
[ Exhaust ]
Create 5 Handgun Bullet Card(s)
Create 5 Handgun Bullet Card(s)
Ego Skill
Combatants Cards
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Potential Priorities
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