4★ Lucas — Introduction

INTRODUCTION
CARDS & EPIPHANIES
EQUIPMENT (TBA)
MEMORY FRAGMENTS & STAT PRIORITIES (TBA)
PARTNERS (TBA)
BUILDS & TEAMS (TBA)
Character Introduction
Lucas (4★ Passion · Hunter) is an AoE-oriented combatant in Chaos Zero Nightmare whose kit revolves around Launcher Bullets and Exhaust-triggered damage loops. A member of the Ironrain faction, Lucas uses cards like Extended Magazine to generate Launcher Bullets at the start of each turn, creating 1-cost attacks that deal damage to all enemies and often apply status debuffs such as Weaken or Agony. He can buff his own Bullet cards with skills like S.S.S for increased bullet damage, while other cards like Flame Thrower and Flashbang provide powerful area damage and utility effects, making him a flexible AoE DPS option.
Lucas also benefits from interaction effects like R.P.G-7, which deals fixed damage whenever a Bullet card is exhausted, effectively turning his own bullet usage into additional chip damage. His Ego Skill, Full Burst, deals AoE damage to all enemies and draws cards, offering both damage and hand advantage in a single play. Because of his reliance on Launcher Bullets and exhaust mechanics, Lucas excels in teams that can support passion weakness or AP generation, allowing him to maximize his consistent area damage output across multiple turns.
Potential Priorities

Node 02 — Increase Damage, Shield, and Healing Amounts of Basic Cards by 2(20)%
Node 03 — Increase Damage, Shield, and Healing Amounts of Common Cards by 2(20)%
Node 03-1 — Add Bullet to the Machine Gun card.
Node 04 — Increase Damage, Shield, and Healing Amounts of Unique Cards by 2(20)%
Node 05 — +2(10)% Critical Chance
Node 05-1 — +5% Damage Amount to Lucas's Machine Gun. If Lucas's Critical Damage is greater than 160%, increase the modifier by an additional +5%.
Node 06 — +2.4(12)% Critical Damage
Node 07 — +5% Launcher Bullet Damage. If Lucas's Critical Damage is greater than 240%, an additional +5% to that value.
Manifest Ego
ME1 — +10% Fixed Damage for R.P.G-7.
ME2 — Lucas’s Bullet card damage is increased by +20%.
ME3 — Increase the level of [Basic Card Upgrade], [Unique Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
ME4 — +50% Damage Amount to Full Burst, and increase Draw by 1.
ME5 — Increase the level of [Basic Card Upgrade], [Unique Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
ME6 — The cost of the first Launcher Bullet card used each turn is reduced by 1.