5★ Haru — Equipment
Weapons
Chimeranite — When you Draw by an ability, +35% Damage amount to your own Attack Card(s) for 1 turn (Max 1 time per turn).
- Lenient draw condition when compare with W-52 Dopamine Injector at the cost of 5% damage amount decrease.
W-52 Dopamine Injector — When you Draw by an ability, +20% Damage amount for 1 turn (Max 2 times per turn).
- Higher damage increments when able to draw 2 cards before Anchor Shot in a turn.
Mutant Predator Spike — When there are 4 or more cards in hand, increase Damage Amount by 30%.
- Work well with Retain teammates like Beryl and Orlea.
Replica Core — When drawing your own Attack Card by an ability, that card +50% Damage Amount for 1 turn.
- Diminishes when playing multiple Anchor Shots in a turn.
Intellect of Chaos — +18% Attack. On Ravage, allies' Stress -1
- Work well to hit Potential Node 07 Attack breakpoints while providing decent damage increase.
Gastronomicon — When using an Attack Card with cost 2 or more, 3 Agony.
- Source of Fixed damage. Works well when Haru is able to chai multiple Anchor Shots in 1 turn.
Obsidian Sword — Increase damage amount by 12%
- Shop purchasable. Unconditional +12% damage amount.
Armors
Wings of Freedom — When hit, +10% Damage Amount (Max 3 stacks).
- Sole damage increasing option.
Trinkets
Emblem of an Exceptional Entity — +30% Damage Amount. Stress received becomes 0 (1 for each battle).
- Highest source of damage amount on trinket.
Pulsating Egg — +15% Attack, +10% Max HP.
- Work well to hit Potential node 07 Attack breakpoints, decent damage.
Verdant Shackles — +12% Attack, +12% Defense.
- Weaker alternative to Pulsating Egg.
Crimson Bloodstone — On using an Attack card, Recover Health equal to 9% of the damage dealt (1 per turn).
- Haru does big damage per Anchor Shot, provides survivability.