Chizuru Overview & Build Tips
Chizuru is a 5★ Void Psionic combatant introduced as a shaman-like fighter who once sealed away an eternal darkness. She functions as a multi-hit Void DPS with kit mechanics that stack a unique debuff through frequent Attack-card plays, allowing her damage to ramp quickly in sustained fights. Chizuru shows strong synergy with characters who play Attack cards often (so pairing her with attack-centric allies accelerates her stacks and burst windows).
Her Manifest Ego / Epiphany upgrades further amplify her damage and add bonus effects that enhance her single-target potency and sustain. Overall, Chizuru rewards captains who build around fast card play and stacking debuffs to convert sustained hits into high single-target damage.
Quick Links
Ego Skill
Combatants Cards
Gallery view
Basic Cards
Combatants Cards
Gallery view
Unique Cards
Combatants Cards
Gallery view
Bound At Dusk
Upgrade
AP 1
[ Initiation / Unique ]
At the start of the turn,
gain Inhibit
Decrease Cost by 1 until 1 random
card(s) of other Combatants are
used
At the start of the turn,
gain Inhibit
Decrease Cost by 1 until 1 random
card(s) of other Combatants are
used
Karmic Flames
Attack
AP 1
[ Initiation ]
100% Damage
1 Cursed Shackles
Cursed Shackles: Add 1 Hit
100% Damage
1 Cursed Shackles
Cursed Shackles: Add 1 Hit
Oni Hunt
Attack
AP 1
[ Haste ]
60% Damage x 3
+30% Damage Amount to the next
Bind card used
60% Damage x 3
+30% Damage Amount to the next
Bind card used
Shadow of the Moon
Attack
AP 1
[ Bind 1 / Retain ]
50% Damage
+20% Damage Amount for each
Bind stack
50% Damage
+20% Damage Amount for each
Bind stack
Shadow of the Moon+
Attack
AP 1
[ Unique / Bind 3 / Retain ]
70% Damage x 2
Recover 5% of Max HP
+20% Damage Amount for each
Bind stack
70% Damage x 2
Recover 5% of Max HP
+20% Damage Amount for each
Bind stack
Tsukuyomi
Skill
AP 0
2 Will-O’-Wisp for each Hit of the
next Attack Card of this unit used
next Attack Card of this unit used
Epiphany Cards
Bound At Dusk
( click to expand )
Combatants Cards
Gallery view
Bound At Dusk — E1
Upgrade
AP 1
[ Initiation / Unique ]
At the start of the turn,
gain Inhibit
Decrease Cost by 1 until 2 random
cards are used
At the start of the turn,
gain Inhibit
Decrease Cost by 1 until 2 random
cards are used
Bound At Dusk — E2
Upgrade
AP 1
[ Initiation / Unique ]
At the start of the turn,
gain Inhibit
When Shadow of the Moon+ is
used, decrease Cost of the next 1
card(s) used by 1
At the start of the turn,
gain Inhibit
When Shadow of the Moon+ is
used, decrease Cost of the next 1
card(s) used by 1
Bound At Dusk — E3
Upgrade
AP 1
[ Initiation / Unique ]
At the start of the turn,
gain Inhibit
Activate 2 random card(s) of other
Combatants
At the start of the turn,
gain Inhibit
Activate 2 random card(s) of other
Combatants
Bound At Dusk — E4
Upgrade
AP 1
[ Initiation / Unique ]
At the start of the turn,
gain Inhibit
Activate 2 random Lead card(s)
At the start of the turn,
gain Inhibit
Activate 2 random Lead card(s)
Bound At Dusk — E5
Upgrade
AP 1
[ Initiation / Unique ]
At the start of the turn,
gain Inhibit
Decrease Cost of the card with the
highest Cost by 2
At the start of the turn,
gain Inhibit
Decrease Cost of the card with the
highest Cost by 2
Karmic Flames
( click to expand )
Combatants Cards
Gallery view
Karmic Flames — E1
Attack
AP 1
[ Initiation ]
150% Damage
1 Cursed Shackles
Cursed Shackles: Add 1 Hit
150% Damage
1 Cursed Shackles
Cursed Shackles: Add 1 Hit
Karmic Flames — E2
Attack
AP 1
[ Initiation ]
150% Damage
1 Cursed Shackles
Cursed Shackles: Decrease Cost of
the next card of this unit used by 1
150% Damage
1 Cursed Shackles
Cursed Shackles: Decrease Cost of
the next card of this unit used by 1
Karmic Flames — E3
Attack
AP 1
[ Initiation ]
180% Damage
1 Cursed Shackles
Cursed Shackles: Increase Damage
Amount by 100%
180% Damage
1 Cursed Shackles
Cursed Shackles: Increase Damage
Amount by 100%
Karmic Flames — E4
Skill
AP 2
[ Initiation ]
1 Cursed Shackles
Create 1 Shadow of the Moon
1 Cursed Shackles
Create 1 Shadow of the Moon
Karmic Flames — E5
Skill
AP 1
[ Initiation / Exhaust ]
1 Cursed Shackles
When a target inflicted with Cursed
Shackles is defeated, create this
card
1 Cursed Shackles
When a target inflicted with Cursed
Shackles is defeated, create this
card
Oni Hunt
( click to expand )
Combatants Cards
Gallery view
Oni Hunt — E1
Attack
AP 1
[ Haste ]
50% Damage x 4
+40% Damage Amount to the next
Bind card used
50% Damage x 4
+40% Damage Amount to the next
Bind card used
Oni Hunt — E2
Attack
AP 1
[ Haste ]
180% Damage
+60% Damage Amount to the next
Bind card used
180% Damage
+60% Damage Amount to the next
Bind card used
Oni Hunt — E3
Attack
AP 1
[ Haste ]
60% Damage x 3
If there are no other Attack Cards
in hand, add 2 Hit(s)
60% Damage x 3
If there are no other Attack Cards
in hand, add 2 Hit(s)
Oni Hunt — E4
Skill
AP 1
[ Haste ]
Create 2 Moonslash
Apply Exhaust to those cards,
decrease Cost by 1 until used
Create 2 Moonslash
Apply Exhaust to those cards,
decrease Cost by 1 until used
Oni Hunt — E5
Upgrade
AP 1
[ Unique ]
+40% Damage Amount to
Shadow of the Moon+
At the start of the turn,
3 Will-O’-Wisp
+40% Damage Amount to
Shadow of the Moon+
At the start of the turn,
3 Will-O’-Wisp
Tsukuyomi
( click to expand )
Combatants Cards
Gallery view
Tsukuyomi — E1
Skill
AP 0
3 Will-O’-Wisp for each Hit of the
next Attack Card of this unit used
next Attack Card of this unit used
Tsukuyomi — E2
Skill
AP 0
Add 1 Hit(s) to the next Attack
Card of this unit used,
1 Will-O’-Wisp for each Hit
Card of this unit used,
1 Will-O’-Wisp for each Hit
Tsukuyomi — E3
Skill
AP 0
Add 2 Hit(s) to the next
Shadow of the Moon,
Shadow of the Moon+ used
Shadow of the Moon,
Shadow of the Moon+ used
Tsukuyomi — E4
Skill
AP 0
3 Will-O’-Wisp for each Attack
Card of this unit in hand
Card of this unit in hand
Tsukuyomi — E5
Upgrade
AP 1
[ Initiation / Unique ]
When an Attack Card of this unit is
used, 2 Will-O’-Wisp
When an Attack Card of this unit is
used, 2 Will-O’-Wisp
Potential Priorities
List of Builds
Pages List
Gallery