4★ Cassius — Cards & Epiphanies
Ego Skill
CZN Combatant Cards
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Basic Cards
CZN Combatant Cards
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Unique Cards
CZN Combatant Cards
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Epiphany Cards
Devil Dice
( click to expand )
CZN Combatant Cards
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Devil Dice — E1
Attack
AP 1
200% Damage
Create 1 Quest Card(s)
Create 1 Quest Card(s)
Devil Dice — E2
Attack
AP 1
[ Retrieve 3 ]
160% Damage
Draw 1
160% Damage
Draw 1
Devil Dice — E3
Attack
AP 1
160% Damage to all enemies
Draw for each target hit
Draw for each target hit
Devil Dice — E4
Attack
AP 1
240% Damage
Draw 2
Discard 2
Draw 2
Discard 2
Devil Dice — E5
Attack
AP 0
Draw 1
80% Damage to all enemies
equal to that card’s Cost
80% Damage to all enemies
equal to that card’s Cost
Dice Trick
( click to expand )
CZN Combatant Cards
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Dice Trick — E1
Attack
AP 2
360% Damage
Decrease Cost by the number of
completed Quests
Decrease Cost by the number of
completed Quests
Dice Trick — E2
Attack
AP 2
300% Damage to all enemies
Decrease Cost by the number of
completed Quests
Decrease Cost by the number of
completed Quests
Dice Trick — E3
Attack
AP 0
80% Damage
+80% Damage Amount for each
completed Quest
+80% Damage Amount for each
completed Quest
Dice Trick — E4
Upgrade
AP 2
When using Quest Card,
Heal 100%,
100% Fixed Damage to a random
enemy
Heal 100%,
100% Fixed Damage to a random
enemy
Dice Trick — E5
Upgrade
AP 2
When Quest is completed, create 1
Quest Card(s)
Quest Card(s)
Pop Eyed Popper
( click to expand )
CZN Combatant Cards
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Pop Eyed Popper — E1
Upgrade
AP 0
[ Initiation ]
Start a random 1 out of 4 Quests
Start a random 1 out of 4 Quests
Pop Eyed Popper — E2
Upgrade
AP 0
Start a random 1 out of 4 Quests
Create Quest Card,
remove Ephemeral, apply Retain
Create Quest Card,
remove Ephemeral, apply Retain
Pop Eyed Popper — E3
Upgrade
AP 0
Start a random 1 out of 4 Quests
When the Quest is completed,
create a stronger Quest Card
When the Quest is completed,
create a stronger Quest Card
Pop Eyed Popper — E4
Upgrade
AP 0
Choose 1 out of 4 Quests to start
Pop Eyed Popper — E5
Upgrade
AP 0
Start a random 1 out of 4 Quests
When the Quest is completed,
replace it with another random
Quest
When the Quest is completed,
replace it with another random
Quest
Shuffle
( click to expand )
CZN Combatant Cards
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Shuffle — E1
Skill
AP 1
[ Exhaust 2 ]
Discard all cards in hand
Draw for each
Discard all cards in hand
Draw for each
Shuffle — E2
Skill
AP 1
[ Exhaust ]
Discard any number of cards from
hand
Draw same number of cards
Discard any number of cards from
hand
Draw same number of cards
Shuffle — E3
Skill
AP 1
[ Exhaust ]
Move all cards from hand and
Discard into Draw Pile, then Draw 5
Move all cards from hand and
Discard into Draw Pile, then Draw 5
Shuffle — E4
Skill
AP 0
[ Exhaust ]
Choose up to 5 cards from Discard
Pile to place on top of Draw Pile
Choose up to 5 cards from Discard
Pile to place on top of Draw Pile
Shuffle — E5
Skill
AP 0
Draw 3
If the total Cost of those cards is 4
or less,
Discard them all
If the total Cost of those cards is 4
or less,
Discard them all
Generated/ Created Cards
CZN Combatant Cards
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Full House
Skill
AP 0
[ Exhaust / Ephemeral ]
Draw 1
Draw 1
Quest: Full House
Upgrade
AP 0
When each Combatant uses a card,
create Full House
create Full House
Quest: Straight
Upgrade
AP 0
When using cards with Cost 0, 1,
and 2 each, create Straight
and 2 each, create Straight
Quest: Triple 0
Upgrade
AP 0
When using 3 cards with Cost 0,
create Triple 0
create Triple 0
Quest: Triple 1
Upgrade
AP 0
When using 3 cards with Cost 1,
create Triple 1
create Triple 1
Straight
Skill
AP 0
[ Exhaust / Ephemeral ]
For 1 turn, 2 Morale, Resolve, and
Fortitude
For 1 turn, 2 Morale, Resolve, and
Fortitude
Triple 0
Attack
AP 0
[ Exhaust / Ephemeral ]
40% Damage for each Attack Card
used this turn
40% Damage for each Attack Card
used this turn
Triple 1
Attack
AP 0
[ Exhaust / Ephemeral ]
90% Damage
Heal 90%
90% Damage
Heal 90%