Cassius Overview & Build Tips
Cassius is a 4★ Controller combatant with the Instinct affinity, hailing from the Peltion faction. He excels at deck manipulation, using cards like Joker to pull exactly what he needs, and Shuffle to cycle through his hand quickly. His draw-heavy skillset gives him excellent hand cycling, making him a strong utility support for high-damage teammates. Through his Manifest Ego upgrades, Cassius unlocks powerful effects — such as graveyard searching, healing on draw, and morale debuffs on quest completion. With a playstyle centered on quest mechanics and flexible card access, Cassius rewards captains who master resource management and enjoy high variance, high-reward strategies.
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Basic Cards
Combatants Cards
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Unique Cards
Combatants Cards
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Epiphany Cards
Devil Dice
( click to expand )
Combatants Cards
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Devil Dice — E1
Attack
AP 1
200% Damage
Create 1 Quest Card(s)
Create 1 Quest Card(s)
Devil Dice — E2
Attack
AP 1
[ Retrieve 3 ]
160% Damage
Draw 1
160% Damage
Draw 1
Devil Dice — E3
Attack
AP 1
160% Damage to all enemies
Draw for each target hit
Draw for each target hit
Devil Dice — E4
Attack
AP 1
240% Damage
Draw 2
Discard 2
Draw 2
Discard 2
Devil Dice — E5
Attack
AP 0
Draw 1
80% Damage to all enemies equal to that card’s Cost
80% Damage to all enemies equal to that card’s Cost
Dice Trick
( click to expand )
Combatants Cards
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Dice Trick — E1
Attack
AP 2
360% Damage
Decrease Cost by the number of completed Quests
Decrease Cost by the number of completed Quests
Dice Trick — E2
Attack
AP 2
300% Damage to all enemies
Decrease Cost by the number of completed Quests
Decrease Cost by the number of completed Quests
Dice Trick — E3
Attack
AP 0
80% Damage
+80% Damage Amount for each completed Quest
+80% Damage Amount for each completed Quest
Dice Trick — E4
Upgrade
AP 2
When using Quest Card, Heal 100%,
100% Fixed Damage to a random enemy
100% Fixed Damage to a random enemy
Dice Trick — E5
Upgrade
AP 2
When Quest is completed, create 1 Quest Card(s)
Pop Eyed Popper
( click to expand )
Combatants Cards
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Pop Eyed Popper — E1
Upgrade
AP 0
[ Initiation ]
Start a random 1 out of 4 Quests
Start a random 1 out of 4 Quests
Pop Eyed Popper — E2
Upgrade
AP 0
Start a random 1 out of 4 Quests
Create Quest Card,
remove Ephemeral, apply Retain
Create Quest Card,
remove Ephemeral, apply Retain
Pop Eyed Popper — E3
Upgrade
AP 0
Start a random 1 out of 4 Quests
When the Quest is completed,
create a stronger Quest Card
When the Quest is completed,
create a stronger Quest Card
Pop Eyed Popper — E4
Upgrade
AP 0
Choose 1 out of 4 Quests to start
Pop Eyed Popper — E5
Upgrade
AP 0
Start a random 1 out of 4 Quests
When the Quest is completed,
replace it with another random Quest
When the Quest is completed,
replace it with another random Quest
Shuffle
( click to expand )
Combatants Cards
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Shuffle — E1
Skill
AP 1
[ Exhaust 2 ]
Discard all cards in hand
Draw for each
Discard all cards in hand
Draw for each
Shuffle — E2
Skill
AP 1
[ Exhaust ]
Discard any number of cards from hand
Draw same number of cards
Discard any number of cards from hand
Draw same number of cards
Shuffle — E3
Skill
AP 1
[ Exhaust ]
Move all cards from hand and Discard into Draw Pile, then Draw 5
Move all cards from hand and Discard into Draw Pile, then Draw 5
Shuffle — E4
Skill
AP 0
[ Exhaust ]
Choose up to 5 cards from Discard Pile to place on top of Draw Pile
Choose up to 5 cards from Discard Pile to place on top of Draw Pile
Shuffle — E5
Skill
AP 0
Draw 3
If the total Cost of those cards is 4 or less,
Discard them all
If the total Cost of those cards is 4 or less,
Discard them all
Ego Skill
Combatants Cards
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Potential Priorities
List of Builds
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