4★ Beryl — Cards & Epiphanes
INTRODUCTION
CARDS & EPIPHANIES
EQUIPMENT (TBA)
MEMORY FRAGMENTS & STAT PRIORITIES (TBA)
PARTNERS (TBA)
BUILDS & TEAMS (TBA)
Ego Skill
CZN Combatant Cards
Gallery view
Basic Cards
CZN Combatant Cards
Gallery view
Unique Cards
CZN Combatant Cards
Gallery view
Charged Shot
Attack
AP 2
[ Retain ]
200% Damage
Retain: Damage +80%
200% Damage
Retain: Damage +80%
Guilty Pleasure
Skill
AP 0
[ Exhaust ]
Draw 3
Draw 3
Heavy Weapons Specialist
Skill
AP 1
Create 1 Opening Found or
Charged Shot card, apply Exhaust
to that card, decrease cost by 1
until used.
Charged Shot card, apply Exhaust
to that card, decrease cost by 1
until used.
Opening Found
Attack
AP 1
[ Retain ]
120% Damage
Retain: Add 1 Hit(s) for 1 turn
120% Damage
Retain: Add 1 Hit(s) for 1 turn
Unlimited Firepower
Skill
AP 1
100% Shield
+80% Damage of next Attack Card
used
+80% Damage of next Attack Card
used
Epiphany Cards
Charged Shot
( click to expand )
CZN Combatant Cards
Gallery view
Charged Shot — E1
Attack
AP 2
[ Retain ]
300% Damage
Retain: Damage +120%
300% Damage
Retain: Damage +120%
Charged Shot — E2
Attack
AP 1
[ Retain ]
200% Damage
Combo: +100% Damage amount
200% Damage
Combo: +100% Damage amount
Charged Shot — E3
Attack
AP 3
[ Retain ]
450% Damage
Retain: Decrease Cost by 1 until
used
450% Damage
Retain: Decrease Cost by 1 until
used
Charged Shot — E4
Attack
AP 2
[ Retain ]
300% Damage
Retain: +160% Damage (Max 1
time)
300% Damage
Retain: +160% Damage (Max 1
time)
Charged Shot — E5
Attack
AP 2
[ Retain ]
120% Damage x 2
Retain: +50% Damage Amount
120% Damage x 2
Retain: +50% Damage Amount
Guilty Pleasure
( click to expand )
CZN Combatant Cards
Gallery view
Guilty Pleasure — E1
Skill
AP 0
[ Exhaust ]
Draw 3
1 Morale
Draw 3
1 Morale
Guilty Pleasure — E2
Skill
AP 0
[ Exhaust ]
Draw 3
Decrease Cost of 1 random card of
this unit in hand by 1
Draw 3
Decrease Cost of 1 random card of
this unit in hand by 1
Guilty Pleasure — E3
Skill
AP 0
[ Exhaust ]
Draw 3
At the start of the next turn, Draw 2
Draw 3
At the start of the next turn, Draw 2
Guilty Pleasure — E4
Skill
AP 0
Draw 1
Activate Retain effect on all cards
in hand
Activate Retain effect on all cards
in hand
Guilty Pleasure — E5
Skill
AP 0
[ Unique / Exhaust 2 ]
Draw 3
Draw 3
Opening Found
( click to expand )
CZN Combatant Cards
Gallery view
Opening Found — E1
Attack
AP 1
[ Retain ]
180% Damage
Retain: Add 1 Hit(s) for 1 turn
180% Damage
Retain: Add 1 Hit(s) for 1 turn
Opening Found — E2
Attack
AP 1
[ Retain ]
225% Damage
Retain: Change Cost to 0
225% Damage
Retain: Change Cost to 0
Opening Found — E3
Attack
AP 1
[ Retain ]
100% Damage
Retain: Add 2 Hit(s) for 1 turn
100% Damage
Retain: Add 2 Hit(s) for 1 turn
Opening Found — E4
Attack
AP 1
[ Retain ]
150% Damage
Retain: +60% Damage Amount
150% Damage
Retain: +60% Damage Amount
Opening Found — E5
Upgrade
AP 1
When Retain cards of this unit,
150% Extra Attack to random
enemies
150% Extra Attack to random
enemies
Unlimited Firepower
( click to expand )
CZN Combatant Cards
Gallery view
Unlimited Firepower — E1
Skill
AP 1
150% Shield
+120% Damage of next Attack
Card used
+120% Damage of next Attack
Card used
Unlimited Firepower — E2
Skill
AP 1
For 1 turn, +80% Attack Card
Damage
Damage
Unlimited Firepower — E3
Skill
AP 1
+160% Attack Damage of next own
card used
card used
Unlimited Firepower — E4
Skill
AP 1
150% Shield
+80% Damage of the next Attack
card
+80% Damage of the next Attack
card
Unlimited Firepower — E5
Upgrade
AP 1
Increase Damage Amount of
Attack Cards of this unit by 30%
Attack Cards of this unit by 30%