Beryl Overview & Build Tips
Beryl is a Justice-type 4★ Ranger in Chaos Zero: Nightmare, known for her unique mastery of Retain mechanics and low-cost tactical cards. As a 4★ combatant, she excels in maintaining pressure over time by keeping crucial cards in hand, allowing captains to build momentum before striking with precision. Her deck favors 0- and 1-cost abilities, creating efficient action loops that make the most of every turn’s AP.
When her Manifest Ego is unlocked, Beryl gains powerful boosts that enhance her Retain-based damage output and reduce card costs, rewarding captains who plan ahead and manage their resources carefully. Ideal for those who enjoy strategic, methodical play, Beryl stands as a disciplined marksman who turns patience into lethal advantage on the battlefield.
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Basic Cards
Combatants Cards
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Unique Cards
Combatants Cards
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Epiphany Cards
Charged Shot
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Combatants Cards
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Charged Shot — E1
Attack
AP 2
[ Retain ]
300% Damage
Retain: Damage +120%
300% Damage
Retain: Damage +120%
Charged Shot — E2
Attack
AP 1
[ Retain ]
200% Damage
Combo: +100% Damage amount
200% Damage
Combo: +100% Damage amount
Charged Shot — E3
Attack
AP 3
[ Retain ]
450% Damage
Retain: Cost -1 until used
450% Damage
Retain: Cost -1 until used
Charged Shot — E4
Attack
AP 2
[ Retain ]
300% Damage
Retain: +160% Damage
(Max 1 time)
300% Damage
Retain: +160% Damage
(Max 1 time)
Charged Shot — E5
Attack
AP 2
[ Retain ]
120% Damage x 2
Retain: +50% Damage amount
120% Damage x 2
Retain: +50% Damage amount
Guilty Pleasure
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Combatants Cards
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Guilty Pleasure — E1
Skill
AP 0
[ Exhaust ]
Draw 3
1 Morale
Draw 3
1 Morale
Guilty Pleasure — E2
Skill
AP 0
[ Exhaust ]
Draw 3
-1 cost of 1 random card in hand
Draw 3
-1 cost of 1 random card in hand
Guilty Pleasure — E3
Skill
AP 0
[ Exhaust ]
Draw 3
At the start of the next turn, Draw 2
Draw 3
At the start of the next turn, Draw 2
Guilty Pleasure — E4
Skill
AP 0
Draw 1
Activate Retain effect on all cards in hand
Activate Retain effect on all cards in hand
Guilty Pleasure — E5
Skill
AP 0
[ Unique / Exhaust 2 ]
Draw 3
Draw 3
Opening Found
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Combatants Cards
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Unlimited Firepower
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Combatants Cards
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Unlimited Firepower — E1
Skill
AP 1
150% Shield
+120% Damage of next Attack Card used
+120% Damage of next Attack Card used
Unlimited Firepower — E2
Skill
AP 1
For 1 turn,
+80% Attack Card Damage
+80% Attack Card Damage
Unlimited Firepower — E3
Skill
AP 1
+160% Attack Damage of next own card used
Unlimited Firepower — E4
Skill
AP 1
150% Shield
+80% Damage of the next Attack card
+80% Damage of the next Attack card
Unlimited Firepower — E5
Upgrade
AP 1
+30% own Attack Card Damage
Ego Skill
Combatants Cards
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Potential Priorities
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