Galactic Disaster Season 1: Forbidden Catalyst — The Next Frontier
Protos, gear up — CZN’s first major seasonal overhaul is landing 2025/11/12 after maintenance, running through to 2026/01/13 (17:59 UTC). This is Galactic Disaster in full throttle: a new narrative arc, bold new gameplay, roguelike chaos zones, and rewards stacked to the rafters.
Key Season Rules
Only Save Data from the new Chaos Laboratory 0 can be used in all Galactic Disaster content.
Don’t worry — when the season ends, your Save Data won’t be deleted. It will be integrated into the permanent pool.
After the season: Seasonal chaos, cards and modes become part of the standard roster.
This means you’re not locked out — even if you join late, you’ll eventually gain access permanently.
Expanded Story Mode — Acts Unlocked Over Time
A brand-new story arc titled “Forbidden Catalyst” adds three acts over time — perfect for both narrative fans and completionists.
Act 1 – Unwelcome Visitor from Afar (available 11/12) — Unlocks at Captain Level 35
Act 3 – Catalyst of Evolution (12/24) — Unlocks after Act 2 Episode 7 (“Approaching the Forbidden”)
Once the season ends, all chapters will be permanently added to the Story archive.
New Chaos Zone – Laboratory 0
Here’s your new roguelike sandbox: enter the unknown, grate your deck to a fine powder, and grab exclusive rewards.
Unlock Condition: Clear Act 1 Episode 9
Weekly progress resets; each week you earn rewards via your Weekly Score and Achievements.
Explore the mysterious ruins, earn Forbidden Cards, build a deck that leans into experimentation, and unlock new equipment.
This zone will eventually be part of the “Chaos Manifestation” & “Zero System”.
Pro Tip: Focus your Aether spend here early — the cards you get now give you unique deck-leverage that’ll carry past the season.
Supply Store Operation – Spend the Currency You Earn
Introducing Pure White Fragments, the new seasonal currency from Laboratory 0. Redeem them in the Supply Store for high-tier loot.
Sample items & limits:
Tear of God (once weekly, Free)
Signal Amplification Anchor ×1 (Pure White Fragment ×1500, 5 times)
Undetermined Ego Crystal ×1 (Pure White Fragment ×4000, once)
Premium Growth Stone ‹Order› ×1 (Pure White Fragment ×60, 20 times)
… and many more.
Store phases: 11/12, 12/03, 12/24, all until 01/13.
Reminder: Prioritize pulls and 5-star dupe; don’t burn fragments on filler items early.
Nebula Distortion – Bosses Revamped
Legacy bosses return — but they’ve been twisted by distortion.
Unlock Condition: Clear Laboratory 0
Schedule:
Kentris: 11/12 → 01/13
Family Head: 11/26 → 01/13
Sweet Dream: 12/10 → 01/13
Only basic or The Forbidden Catalyst Season save data works.
Tactical tip: These modes require minimal HP room for error — build decks that can handle big hits, or you’ll hit wipe-city fast.
The Great Rift – Score Attack Mode
Gear up, theorycrafters — this event is where spreadsheets meet sweat. Two teams, one brutal boss, limited turns, and maximum brain-melting strategy depth.
Event Timeline
Phase 1: 12/03 → 12/23
Phase 2: 12/24 → 01/13
Only Basic Save Data or The Forbidden Catalyst Season Save Data are valid — no shortcuts, no legacy cheese.
Expect leaderboards, high-pressure score brackets, and preview builds showcasing dual-team formations. Rewards stack cumulatively, so reruns = guaranteed value.
Bonus: Leaderboard lineups are publicly visible — perfect for reference builds, last-minute optimizations, or straight-up copy-tech when the boss hits like a truck.
Gamer Tip (Min-Maxer Mode): Treat this like your end-game lab. Fine-tune deck synergy, optimise partner interactions, prep auto-chains, analyze reference comps, and climb your way into the scoring elite.
Major Events — Check-In + Activities
Three brand new check-in chains + special events kick your calendar into overdrive.
Passive — Gleaming deduction: Attack Cards of the assigned Combatant drawn by their Ability have their Damage increased by 25%–50% for 1 turn. Damage amount of cards with the assigned Combatant's Inspiration increases by 10%–20%.
Ego skill — Clue Spotted: Place 1 card in hand on top of the Draw Pile. Draw 1 Assigned Combatant’s Card.
Boosts drawn cards + Inspiration effects for paired combatant
Both characters transition into the normal pool after their rate-up phases — no “limited forever” anxiety.
Quality of Life & System Improvements
Highlights:
Achievement Log rewards buffed for Levels 4→60.
For those who have already received Achievement Log rewards, the updated additional rewards will be sent collectively via in-game mailbox.
Save Data UI improved: you’ll now see Faded Memory values clearly.
New Fates added: Diligence, Enlightenment, Focus.
Diligence — Gain 1 AP and draw 1 card upon defeating a monster (once per turn)
Enlightenment — Draw 1 card each time an Ego Skill is used
Focus — Gain 1 AP at the start of your turn if HP is below 50%
UI tweaks: Memory Fragment screen now shows Roman numerals.
Auto-Battle smart targeting fixed (Finale cards now used last).
Monster list, turn indicator, promise of “Quick Formation System” ahead.
Reader tip: Rerun your favorite Sim-run with today’s build and notice the new turn-indicator — it’ll shave seconds off your plays.
What This Means for You (and Your Next Moves)
Do this!
Jump early: Lobby, story Act 1, Laboratory 0 — get the seasonal data ASAP.
Save fragments: Don’t burn Pure White Fragments on junk.
Deck prep: Build for Nebula Distortion + Great Rift now — aim for flexibility.
Play events: Check-in + Exploration rewards = fast resources.